blender/intern/cycles/kernel/kernel_camera.h
Sergey Sharybin 6a529e14f4 Cycles: Support user-defined shutter curve
Previously shutter was instantly opening, staying opened for the shutter time
period of time and then instantly closing. This isn't quite how real cameras
are working, where shutter is opening with some curve. Now it is possible to
define user curve for how much shutter is opened across the sampling period
of time.

This could be used for example to make motion blur trails softer.
2015-10-28 02:43:06 +05:00

372 lines
12 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
/* Perspective Camera */
ccl_device float2 camera_sample_aperture(KernelGlobals *kg, float u, float v)
{
float blades = kernel_data.cam.blades;
float2 bokeh;
if(blades == 0.0f) {
/* sample disk */
bokeh = concentric_sample_disk(u, v);
}
else {
/* sample polygon */
float rotation = kernel_data.cam.bladesrotation;
bokeh = regular_polygon_sample(blades, rotation, u, v);
}
/* anamorphic lens bokeh */
bokeh.x *= kernel_data.cam.inv_aperture_ratio;
return bokeh;
}
ccl_device void camera_sample_perspective(KernelGlobals *kg, float raster_x, float raster_y, float lens_u, float lens_v, ccl_addr_space Ray *ray)
{
/* create ray form raster position */
Transform rastertocamera = kernel_data.cam.rastertocamera;
float3 raster = make_float3(raster_x, raster_y, 0.0f);
float3 Pcamera = transform_perspective(&rastertocamera, raster);
#ifdef __CAMERA_MOTION__
if(kernel_data.cam.have_perspective_motion) {
/* TODO(sergey): Currently we interpolate projected coordinate which
* gives nice looking result and which is simple, but is in fact a bit
* different comparing to constructing projective matrix from an
* interpolated field of view.
*/
if(ray->time < 0.5f) {
Transform rastertocamera_pre = kernel_data.cam.perspective_motion.pre;
float3 Pcamera_pre =
transform_perspective(&rastertocamera_pre, raster);
Pcamera = interp(Pcamera_pre, Pcamera, ray->time * 2.0f);
}
else {
Transform rastertocamera_post = kernel_data.cam.perspective_motion.post;
float3 Pcamera_post =
transform_perspective(&rastertocamera_post, raster);
Pcamera = interp(Pcamera, Pcamera_post, (ray->time - 0.5f) * 2.0f);
}
}
#endif
ray->P = make_float3(0.0f, 0.0f, 0.0f);
ray->D = Pcamera;
/* modify ray for depth of field */
float aperturesize = kernel_data.cam.aperturesize;
if(aperturesize > 0.0f) {
/* sample point on aperture */
float2 lensuv = camera_sample_aperture(kg, lens_u, lens_v)*aperturesize;
/* compute point on plane of focus */
float ft = kernel_data.cam.focaldistance/ray->D.z;
float3 Pfocus = ray->D*ft;
/* update ray for effect of lens */
ray->P = make_float3(lensuv.x, lensuv.y, 0.0f);
ray->D = normalize(Pfocus - ray->P);
}
/* transform ray from camera to world */
Transform cameratoworld = kernel_data.cam.cameratoworld;
#ifdef __CAMERA_MOTION__
if(kernel_data.cam.have_motion) {
#ifdef __KERNEL_OPENCL__
const MotionTransform tfm = kernel_data.cam.motion;
transform_motion_interpolate(&cameratoworld,
((const DecompMotionTransform*)&tfm),
ray->time);
#else
transform_motion_interpolate(&cameratoworld,
((const DecompMotionTransform*)&kernel_data.cam.motion),
ray->time);
#endif
}
#endif
ray->P = transform_point(&cameratoworld, ray->P);
ray->D = transform_direction(&cameratoworld, ray->D);
ray->D = normalize(ray->D);
#ifdef __RAY_DIFFERENTIALS__
/* ray differential */
float3 Ddiff = transform_direction(&cameratoworld, Pcamera);
ray->dP = differential3_zero();
ray->dD.dx = normalize(Ddiff + float4_to_float3(kernel_data.cam.dx)) - normalize(Ddiff);
ray->dD.dy = normalize(Ddiff + float4_to_float3(kernel_data.cam.dy)) - normalize(Ddiff);
#endif
#ifdef __CAMERA_CLIPPING__
/* clipping */
float3 Pclip = normalize(Pcamera);
float z_inv = 1.0f / Pclip.z;
ray->P += kernel_data.cam.nearclip*ray->D * z_inv;
ray->t = kernel_data.cam.cliplength * z_inv;
#else
ray->t = FLT_MAX;
#endif
}
/* Orthographic Camera */
ccl_device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, float raster_y, float lens_u, float lens_v, ccl_addr_space Ray *ray)
{
/* create ray form raster position */
Transform rastertocamera = kernel_data.cam.rastertocamera;
float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
ray->D = make_float3(0.0f, 0.0f, 1.0f);
/* modify ray for depth of field */
float aperturesize = kernel_data.cam.aperturesize;
if(aperturesize > 0.0f) {
/* sample point on aperture */
float2 lensuv = camera_sample_aperture(kg, lens_u, lens_v)*aperturesize;
/* compute point on plane of focus */
float3 Pfocus = ray->D * kernel_data.cam.focaldistance;
/* update ray for effect of lens */
float3 lensuvw = make_float3(lensuv.x, lensuv.y, 0.0f);
ray->P = Pcamera + lensuvw;
ray->D = normalize(Pfocus - lensuvw);
}
else {
ray->P = Pcamera;
}
/* transform ray from camera to world */
Transform cameratoworld = kernel_data.cam.cameratoworld;
#ifdef __CAMERA_MOTION__
if(kernel_data.cam.have_motion) {
#ifdef __KERNEL_OPENCL__
const MotionTransform tfm = kernel_data.cam.motion;
transform_motion_interpolate(&cameratoworld,
(const DecompMotionTransform*)&tfm,
ray->time);
#else
transform_motion_interpolate(&cameratoworld,
(const DecompMotionTransform*)&kernel_data.cam.motion,
ray->time);
#endif
}
#endif
ray->P = transform_point(&cameratoworld, ray->P);
ray->D = transform_direction(&cameratoworld, ray->D);
ray->D = normalize(ray->D);
#ifdef __RAY_DIFFERENTIALS__
/* ray differential */
ray->dP.dx = float4_to_float3(kernel_data.cam.dx);
ray->dP.dy = float4_to_float3(kernel_data.cam.dy);
ray->dD = differential3_zero();
#endif
#ifdef __CAMERA_CLIPPING__
/* clipping */
ray->t = kernel_data.cam.cliplength;
#else
ray->t = FLT_MAX;
#endif
}
/* Panorama Camera */
ccl_device void camera_sample_panorama(KernelGlobals *kg, float raster_x, float raster_y, float lens_u, float lens_v, ccl_addr_space Ray *ray)
{
Transform rastertocamera = kernel_data.cam.rastertocamera;
float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
/* create ray form raster position */
ray->P = make_float3(0.0f, 0.0f, 0.0f);
#ifdef __CAMERA_CLIPPING__
/* clipping */
ray->t = kernel_data.cam.cliplength;
#else
ray->t = FLT_MAX;
#endif
ray->D = panorama_to_direction(kg, Pcamera.x, Pcamera.y);
/* indicates ray should not receive any light, outside of the lens */
if(is_zero(ray->D)) {
ray->t = 0.0f;
return;
}
/* modify ray for depth of field */
float aperturesize = kernel_data.cam.aperturesize;
if(aperturesize > 0.0f) {
/* sample point on aperture */
float2 lensuv = camera_sample_aperture(kg, lens_u, lens_v)*aperturesize;
/* compute point on plane of focus */
float3 D = normalize(ray->D);
float3 Pfocus = D * kernel_data.cam.focaldistance;
/* calculate orthonormal coordinates perpendicular to D */
float3 U, V;
U = normalize(make_float3(1.0f, 0.0f, 0.0f) - D.x * D);
V = normalize(cross(D, U));
/* update ray for effect of lens */
ray->P = U * lensuv.x + V * lensuv.y;
ray->D = normalize(Pfocus - ray->P);
}
/* transform ray from camera to world */
Transform cameratoworld = kernel_data.cam.cameratoworld;
#ifdef __CAMERA_MOTION__
if(kernel_data.cam.have_motion) {
#ifdef __KERNEL_OPENCL__
const MotionTransform tfm = kernel_data.cam.motion;
transform_motion_interpolate(&cameratoworld,
(const DecompMotionTransform*)&tfm,
ray->time);
#else
transform_motion_interpolate(&cameratoworld,
(const DecompMotionTransform*)&kernel_data.cam.motion,
ray->time);
#endif
}
#endif
ray->P = transform_point(&cameratoworld, ray->P);
ray->D = transform_direction(&cameratoworld, ray->D);
ray->D = normalize(ray->D);
#ifdef __RAY_DIFFERENTIALS__
/* ray differential */
ray->dP = differential3_zero();
Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
float3 Ddiff = normalize(transform_direction(&cameratoworld, panorama_to_direction(kg, Pcamera.x, Pcamera.y)));
Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x + 1.0f, raster_y, 0.0f));
ray->dD.dx = normalize(transform_direction(&cameratoworld, panorama_to_direction(kg, Pcamera.x, Pcamera.y))) - Ddiff;
Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y + 1.0f, 0.0f));
ray->dD.dy = normalize(transform_direction(&cameratoworld, panorama_to_direction(kg, Pcamera.x, Pcamera.y))) - Ddiff;
#endif
}
/* Common */
ccl_device void camera_sample(KernelGlobals *kg, int x, int y, float filter_u, float filter_v,
float lens_u, float lens_v, float time, ccl_addr_space Ray *ray)
{
/* pixel filter */
int filter_table_offset = kernel_data.film.filter_table_offset;
float raster_x = x + lookup_table_read(kg, filter_u, filter_table_offset, FILTER_TABLE_SIZE);
float raster_y = y + lookup_table_read(kg, filter_v, filter_table_offset, FILTER_TABLE_SIZE);
#ifdef __CAMERA_MOTION__
/* motion blur */
if(kernel_data.cam.shuttertime == -1.0f) {
ray->time = TIME_INVALID;
}
else {
const int shutter_table_offset = kernel_data.cam.shutter_table_offset;
ray->time = lookup_table_read(kg, time, shutter_table_offset, SHUTTER_TABLE_SIZE);
}
#endif
/* sample */
if(kernel_data.cam.type == CAMERA_PERSPECTIVE)
camera_sample_perspective(kg, raster_x, raster_y, lens_u, lens_v, ray);
else if(kernel_data.cam.type == CAMERA_ORTHOGRAPHIC)
camera_sample_orthographic(kg, raster_x, raster_y, lens_u, lens_v, ray);
else
camera_sample_panorama(kg, raster_x, raster_y, lens_u, lens_v, ray);
}
/* Utilities */
ccl_device_inline float3 camera_position(KernelGlobals *kg)
{
Transform cameratoworld = kernel_data.cam.cameratoworld;
return make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w);
}
ccl_device_inline float camera_distance(KernelGlobals *kg, float3 P)
{
Transform cameratoworld = kernel_data.cam.cameratoworld;
float3 camP = make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w);
if(kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) {
float3 camD = make_float3(cameratoworld.x.z, cameratoworld.y.z, cameratoworld.z.z);
return fabsf(dot((P - camP), camD));
}
else
return len(P - camP);
}
ccl_device_inline float3 camera_direction_from_point(KernelGlobals *kg, float3 P)
{
Transform cameratoworld = kernel_data.cam.cameratoworld;
if(kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) {
float3 camD = make_float3(cameratoworld.x.z, cameratoworld.y.z, cameratoworld.z.z);
return -camD;
}
else {
float3 camP = make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w);
return normalize(camP - P);
}
}
ccl_device_inline float3 camera_world_to_ndc(KernelGlobals *kg, ShaderData *sd, float3 P)
{
if(kernel_data.cam.type != CAMERA_PANORAMA) {
/* perspective / ortho */
if(ccl_fetch(sd, object) == PRIM_NONE && kernel_data.cam.type == CAMERA_PERSPECTIVE)
P += camera_position(kg);
Transform tfm = kernel_data.cam.worldtondc;
return transform_perspective(&tfm, P);
}
else {
/* panorama */
Transform tfm = kernel_data.cam.worldtocamera;
if(ccl_fetch(sd, object) != OBJECT_NONE)
P = normalize(transform_point(&tfm, P));
else
P = normalize(transform_direction(&tfm, P));
float2 uv = direction_to_panorama(kg, P);
return make_float3(uv.x, uv.y, 0.0f);
}
}
CCL_NAMESPACE_END