blender/source
Campbell Barton 259b4c12e3 bugfix [#23674] Fix for texture path corruptions (bug 23337)
from Mathew Burrack (mburrack) 
...also applied a fix so this flag wont be written but including this patch for older startup.blend's.

--- from the tracker
I've created a patch for the texture path corruption bug, 23337. Basically, G_FILE_RELATIVE_REMAP was improperly getting
saved out to the startup.blend file, causing issues when the autosave timer went off. The proper fix is to mask out
that flag so it doesn't get written out to .blend files itself, but since that doesn't fix any pre-existing startup.blend
files, I just mask it out when startup.blend is read in instead.

I've tested it locally and so far, it seems to fix all the issues I've had with texture image paths getting corrupted.
I haven't figured out how to properly test the remap-on-save option in the save as dialog, though, so I don't know if
I accidentally broke that or not (although I don't see how I could have).
2010-09-06 12:54:54 +00:00
..
blender bugfix [#23674] Fix for texture path corruptions (bug 23337) 2010-09-06 12:54:54 +00:00
blenderplayer Adding intern/guardedalloc include dir for bad_level_call_stubs (stubs.c). This update is for cmake and scons. 2010-08-31 23:55:41 +00:00
creator - use list append in more places (preferred method since its faster) 2010-09-06 10:15:41 +00:00
darwin Update address in license block. 2010-08-10 21:22:26 +00:00
gameengine SVN maintenance. 2010-09-03 03:30:20 +00:00
icons Windows Icons: 2010-09-05 07:08:21 +00:00
kernel - use list append in more places (preferred method since its faster) 2010-09-06 10:15:41 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Group all AUD libs, duplicate one to avoid linker error. 2010-08-17 01:50:47 +00:00
SConscript Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00