blender/source/gameengine
Mitchell Stokes 8c9906eb91 BGE: Fix for issue #34242 "It does not render in "P" mode for Game engine if you UV mapa a face of a cube" reported by joaclint.
Material caching can now be disabled for Multitexture and GLSL Materials.
2013-02-16 04:38:53 +00:00
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BlenderRoutines style cleanup: comment format 2013-02-02 04:48:21 +00:00
Converter BGE: Fix for issue #34242 "It does not render in "P" mode for Game engine if you UV mapa a face of a cube" reported by joaclint. 2013-02-16 04:38:53 +00:00
Expressions style cleanup: comment format 2013-02-02 04:48:21 +00:00
GameLogic style cleanup 2013-02-04 00:05:15 +00:00
GamePlayer And one more "G.main" compile fix, this time for BGE ;) 2013-02-05 13:31:59 +00:00
Ketsji BGE: Fix for issue #32606 "Raycasts are locked to the scene of calling object" reported by Josiah Lane (solarlune). The raycasting functions were using the active scene instead of the object's scene. 2013-02-11 18:29:19 +00:00
Network style cleanup: comment format 2013-02-02 04:48:21 +00:00
Physics BGE: Fix to make KX_CharacterWrapper.jumpCount work a bit smoother. Previously jumpCount was only getting reset to 0 if the character was on the ground while jump() was being called. This works alright internally for double jumping, but it made things awkward if a user wanted to check jumpCount before calling jump() (i.e., before jumpCount was updated). 2013-02-09 06:32:17 +00:00
Rasterizer style cleanup: also some typos 2013-02-11 00:49:00 +00:00
SceneGraph style cleanup: comment format 2013-02-02 04:48:21 +00:00
VideoTexture style cleanup: comment format 2013-02-02 04:48:21 +00:00
CMakeLists.txt code cleanup: use system includes for cmake, otherwise warnings get printed in headers. 2012-09-18 04:40:20 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00