blender/intern/cycles/kernel/kernels/cpu/kernel_split.cpp
2017-03-08 00:52:41 -05:00

64 lines
1.5 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* CPU kernel entry points */
/* On x86-64, we can assume SSE2, so avoid the extra kernel and compile this
* one with SSE2 intrinsics.
*/
#if defined(__x86_64__) || defined(_M_X64)
# define __KERNEL_SSE2__
#endif
#define __SPLIT_KERNEL__
/* When building kernel for native machine detect kernel features from the flags
* set by compiler.
*/
#ifdef WITH_KERNEL_NATIVE
# ifdef __SSE2__
# ifndef __KERNEL_SSE2__
# define __KERNEL_SSE2__
# endif
# endif
# ifdef __SSE3__
# define __KERNEL_SSE3__
# endif
# ifdef __SSSE3__
# define __KERNEL_SSSE3__
# endif
# ifdef __SSE4_1__
# define __KERNEL_SSE41__
# endif
# ifdef __AVX__
# define __KERNEL_AVX__
# endif
# ifdef __AVX2__
# define __KERNEL_SSE__
# define __KERNEL_AVX2__
# endif
#endif
/* quiet unused define warnings */
#if defined(__KERNEL_SSE2__)
/* do nothing */
#endif
#include "kernel.h"
#define KERNEL_ARCH cpu
#include "kernel_cpu_impl.h"