forked from bartvdbraak/blender
caab05ec8c
note: this aims to follow pep8 however I chose to use 'prop/props' rather then 'property/properties' because it would make function names too long. itemR() --> prop() items_enumR() --> props_enum() item_menu_enumR() --> prop_menu_enum() item_pointerR() --> prop_pointer() itemO() --> operator() item_enumO() --> operator_enum() items_enumO() --> operator_enums() item_menu_enumO() --> operator_menu_enum() item_booleanO() --> operator_boolean() item_intO() --> operator_int() item_floatO() --> operator_float() item_stringO() --> operator_string() itemL() --> label() itemM() --> menu() itemS() --> separator() batch script used http://www.pasteall.org/9345
180 lines
5.1 KiB
Python
180 lines
5.1 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
import bpy
|
|
|
|
narrowui = 180
|
|
|
|
|
|
class SceneButtonsPanel(bpy.types.Panel):
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "scene"
|
|
|
|
def poll(self, context):
|
|
return context.scene
|
|
|
|
|
|
class SCENE_PT_scene(SceneButtonsPanel):
|
|
bl_label = "Scene"
|
|
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
wide_ui = context.region.width > narrowui
|
|
scene = context.scene
|
|
|
|
if wide_ui:
|
|
layout.prop(scene, "camera")
|
|
layout.prop(scene, "set", text="Background")
|
|
else:
|
|
layout.prop(scene, "camera", text="")
|
|
layout.prop(scene, "set", text="")
|
|
|
|
|
|
class SCENE_PT_unit(SceneButtonsPanel):
|
|
bl_label = "Units"
|
|
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
wide_ui = context.region.width > narrowui
|
|
unit = context.scene.unit_settings
|
|
|
|
col = layout.column()
|
|
col.row().prop(unit, "system", expand=True)
|
|
|
|
split = layout.split()
|
|
split.active = (unit.system != 'NONE')
|
|
|
|
col = split.column()
|
|
col.prop(unit, "scale_length", text="Scale")
|
|
|
|
if wide_ui:
|
|
col = split.column()
|
|
col.prop(unit, "use_separate")
|
|
|
|
|
|
class SCENE_PT_keying_sets(SceneButtonsPanel):
|
|
bl_label = "Keying Sets"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
scene = context.scene
|
|
wide_ui = context.region.width > narrowui
|
|
row = layout.row()
|
|
|
|
col = row.column()
|
|
col.template_list(scene, "keying_sets", scene, "active_keying_set_index", rows=2)
|
|
|
|
col = row.column(align=True)
|
|
col.operator("anim.keying_set_add", icon='ICON_ZOOMIN', text="")
|
|
col.operator("anim.keying_set_remove", icon='ICON_ZOOMOUT', text="")
|
|
|
|
ks = scene.active_keying_set
|
|
if ks:
|
|
row = layout.row()
|
|
|
|
col = row.column()
|
|
col.prop(ks, "name")
|
|
col.prop(ks, "absolute")
|
|
|
|
if wide_ui:
|
|
col = row.column()
|
|
col.label(text="Keyframing Settings:")
|
|
col.prop(ks, "insertkey_needed", text="Needed")
|
|
col.prop(ks, "insertkey_visual", text="Visual")
|
|
|
|
|
|
class SCENE_PT_keying_set_paths(SceneButtonsPanel):
|
|
bl_label = "Active Keying Set"
|
|
|
|
def poll(self, context):
|
|
return (context.scene.active_keying_set is not None)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
scene = context.scene
|
|
ks = scene.active_keying_set
|
|
wide_ui = context.region.width > narrowui
|
|
|
|
row = layout.row()
|
|
row.label(text="Paths:")
|
|
|
|
row = layout.row()
|
|
|
|
col = row.column()
|
|
col.template_list(ks, "paths", ks, "active_path_index", rows=2)
|
|
|
|
col = row.column(align=True)
|
|
col.operator("anim.keying_set_path_add", icon='ICON_ZOOMIN', text="")
|
|
col.operator("anim.keying_set_path_remove", icon='ICON_ZOOMOUT', text="")
|
|
|
|
ksp = ks.active_path
|
|
if ksp:
|
|
col = layout.column()
|
|
col.label(text="Target:")
|
|
col.template_any_ID(ksp, "id", "id_type")
|
|
col.template_path_builder(ksp, "rna_path", ksp.id)
|
|
|
|
|
|
row = layout.row()
|
|
|
|
col = row.column()
|
|
col.label(text="Array Target:")
|
|
col.prop(ksp, "entire_array")
|
|
if ksp.entire_array is False:
|
|
col.prop(ksp, "array_index")
|
|
|
|
if wide_ui:
|
|
col = row.column()
|
|
col.label(text="F-Curve Grouping:")
|
|
col.prop(ksp, "grouping")
|
|
if ksp.grouping == 'NAMED':
|
|
col.prop(ksp, "group")
|
|
|
|
|
|
class SCENE_PT_physics(SceneButtonsPanel):
|
|
bl_label = "Gravity"
|
|
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
|
|
|
def draw_header(self, context):
|
|
self.layout.prop(context.scene, "use_gravity", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
scene = context.scene
|
|
wide_ui = context.region.width > narrowui
|
|
|
|
layout.active = scene.use_gravity
|
|
|
|
if wide_ui:
|
|
layout.prop(scene, "gravity", text="")
|
|
else:
|
|
layout.column().prop(scene, "gravity", text="")
|
|
|
|
bpy.types.register(SCENE_PT_scene)
|
|
bpy.types.register(SCENE_PT_unit)
|
|
bpy.types.register(SCENE_PT_keying_sets)
|
|
bpy.types.register(SCENE_PT_keying_set_paths)
|
|
bpy.types.register(SCENE_PT_physics)
|