forked from bartvdbraak/blender
0e47e0cc9e
This commit makes it so casting subsurface rays will totally ignore all the BVH nodes and primitives which do not belong to a current object, making it much simpler traversal code and reduces number of intersection tests. Reviewers: brecht, juicyfruit, dingto, lukasstockner97 Differential Revision: https://developer.blender.org/D1823 |
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bvh_binning.cpp | ||
bvh_binning.h | ||
bvh_build.cpp | ||
bvh_build.h | ||
bvh_node.cpp | ||
bvh_node.h | ||
bvh_params.h | ||
bvh_sort.cpp | ||
bvh_sort.h | ||
bvh_split.cpp | ||
bvh_split.h | ||
bvh.cpp | ||
bvh.h | ||
CMakeLists.txt |