blender/release/scripts/modules/rigify
Nathan Vegdahl 27654953b1 Rigify:
Added a tail control rig.
For now, you have to manually hook the resulting controls up to a separate spline IK rig that you make by hand.  Perhaps this can be automated in the future.
For anyone using this: keep in mind that you need separate armatures for the tail deformation bones and tail control bones.  Otherwise you create a cyclic dependency like so:
tail deform bones <- spline object <- tail control bones
2010-02-15 16:46:24 +00:00
..
__init__.py correct fsf address 2010-02-12 13:34:04 +00:00
arm_biped.py correct fsf address 2010-02-12 13:34:04 +00:00
copy.py correct fsf address 2010-02-12 13:34:04 +00:00
delta.py correct fsf address 2010-02-12 13:34:04 +00:00
eye_balls.py correct fsf address 2010-02-12 13:34:04 +00:00
eye_lid.py correct fsf address 2010-02-12 13:34:04 +00:00
finger_curl.py correct fsf address 2010-02-12 13:34:04 +00:00
leg_biped.py correct fsf address 2010-02-12 13:34:04 +00:00
leg_quadruped.py correct fsf address 2010-02-12 13:34:04 +00:00
mouth.py correct fsf address 2010-02-12 13:34:04 +00:00
neck_flex.py correct fsf address 2010-02-12 13:34:04 +00:00
palm_curl.py correct fsf address 2010-02-12 13:34:04 +00:00
shape_key_distance.py correct fsf address 2010-02-12 13:34:04 +00:00
shape_key_rotdiff.py correct fsf address 2010-02-12 13:34:04 +00:00
shape_key_transforms.py correct fsf address 2010-02-12 13:34:04 +00:00
spine_pivot_flex.py correct fsf address 2010-02-12 13:34:04 +00:00
stretch_twist.py correct fsf address 2010-02-12 13:34:04 +00:00
stretch.py correct fsf address 2010-02-12 13:34:04 +00:00
tail_control.py Rigify: 2010-02-15 16:46:24 +00:00
track_dual.py correct fsf address 2010-02-12 13:34:04 +00:00
track_reverse.py correct fsf address 2010-02-12 13:34:04 +00:00