blender/source/gameengine/Physics
Sergej Reich b0d6c93ab6 game engine: Use bullet's default contact processing theshold
Blender's old default of 1 was too small here.
Now we don't override the default.
If it's really needed to use a smaller value here, the property should
be first exposed in the ui, but don't think this is necessary.

Fixes [#35076] Dynamic objects have periodic glitch in velocity when on an incline
2013-04-25 19:50:54 +00:00
..
Bullet game engine: Use bullet's default contact processing theshold 2013-04-25 19:50:54 +00:00
common BGE: Adding back the virtual destructor to PHY_IPhysicsController, which was accidentally removed in r54807. 2013-02-24 18:48:57 +00:00
Dummy Fix scons compile 2013-02-21 19:23:41 +00:00