blender/source/gameengine/Physics
Kester Maddock 4e2f7baff2 Improved rigid body handling for non spherical bounds type.
Polyheder dynamic objects are now converted properly.
2004-04-16 06:26:33 +00:00
..
BlOde SCons updates 2004-02-29 21:40:48 +00:00
common Added resolveCombinedVelocities() 2004-04-08 11:34:50 +00:00
Dummy SCons updates 2004-02-29 21:40:48 +00:00
Sumo Improved rigid body handling for non spherical bounds type. 2004-04-16 06:26:33 +00:00
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00