blender/source/gameengine
Jean-Luc Peurière b6a6507ddf getting ARB shaders working again in GE.
This is is a kludge, and only to get a release
working. later solution is to use glew
2008-04-29 16:22:13 +00:00
..
BlenderRoutines getting ARB shaders working again in GE. 2008-04-29 16:22:13 +00:00
Converter Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Expressions Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GameLogic BGE bug: crash when an object being tracked-to is deleted (bad practice anyway). Fix by creating a generic cross reference between actuators (only TrackTo uses it at the moment) and objects so that the actuator is informed when the target object is deleted 2008-04-26 20:41:25 +00:00
GamePlayer getting ARB shaders working again in GE. 2008-04-29 16:22:13 +00:00
Ketsji BGE bug: crash when an object being tracked-to is deleted (bad practice anyway). Fix by creating a generic cross reference between actuators (only TrackTo uses it at the moment) and objects so that the actuator is informed when the target object is deleted 2008-04-26 20:41:25 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics Update MSVC project files to support ffmpeg. Make sure you do svn update in lib/windows to link with latest ffmpeg libraries 2008-04-27 15:02:37 +00:00
PyDoc add KX_GameObject::rayCastTo() PyDoc 2008-04-06 20:02:41 +00:00
Rasterizer getting ARB shaders working again in GE. 2008-04-29 16:22:13 +00:00
SceneGraph Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00