Go to file
Campbell Barton 281e094e16 workaround [#32866] Crash by cyclic use of Boolean Modifier
officially - modifiers shouldn't calc other objects derived mesh, but in some cases its needed at the moment for certain scenes, so just disallow booleans depending on booleans.
2013-01-23 05:42:45 +00:00
build_files make sure config directory is initialized or python complains 2013-01-22 18:13:22 +00:00
doc correct addon tutorial section on keymap register/unregister and add label next to image color-depth option. 2013-01-22 06:41:12 +00:00
extern add option WITH_SYSTEM_BULLET to link against the bullet installation found on the system. 2013-01-03 00:23:52 +00:00
intern OSX 10.6 error - hiding code behind a respondsToSelector. 2013-01-22 19:06:51 +00:00
release Game Engine UI: Image Sampling Texture Panel cleanup 2013-01-22 18:42:16 +00:00
source workaround [#32866] Crash by cyclic use of Boolean Modifier 2013-01-23 05:42:45 +00:00
CMakeLists.txt Dosvidanya, old compositor! 2013-01-14 15:53:17 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct revert scons fix, it is necessary after all 2013-01-22 14:25:20 +00:00