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Brecht Van Lommel 2822a14e5d Fix #34483: game engine multi UV glsl materials not working correct after changes
to support more than 2 UV maps. This code indirectly depended on the order of
OpenGL attribute ID's assigned by the OpenGL driver being the same as the
attributes being declared in the GLSL shader code, which is not always the case.
2013-03-01 20:45:42 +00:00
build_files add PHY headers to cmake's ketsji (else some IDE's won't show) 2013-02-26 23:08:42 +00:00
doc rst doc update: adding a link to Joystick class from bge.logic.joysticks 2013-02-28 05:18:47 +00:00
extern Updates to libmv's bundle.sh to make sure libmv upstream 2013-03-01 11:52:38 +00:00
intern Fix #34480: cycles hair render in dupligroup did hide the emitter properly in some cases. 2013-03-01 14:55:30 +00:00
release UI / World Units: 2013-03-01 19:15:32 +00:00
source Fix #34483: game engine multi UV glsl materials not working correct after changes 2013-03-01 20:45:42 +00:00
CMakeLists.txt Fix various warnings with clang build, and adjust cmake clang warnings flags 2013-02-26 21:58:06 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. The 2013-02-26 00:49:42 +00:00