forked from bartvdbraak/blender
28ca299d4d
Own bug from rBc691551249f3. Now at least I understand why `test_index_face()` is needed for tessellated quads! Added a bunch of comments to explain the issue, as it's far from an obvious one... We loose some performances, but it's still much quicker than org code. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |