forked from bartvdbraak/blender
ad579abf00
Final (?) updates for 2.40 :) : - Bob Holcomb sent a better version of his 3ds importer - Added doc info to bvh2arm: links to doc and mocap tute from author Jean-Baptiste Perin - Alessandro Pirovano improved the Lightwave importer. - Mikael Lagre updated the collada scripts (fixed a bug with camera lens value) - Adam Saltsman improved the wings importer (ongoing work with his pal Toastie). - Anthony D'Agostino GPL'd his scripts (used Blender's BAL license previously) Thanks to all script authors for their work, interest and kindness. Again, Tom (LetterRip) has played an important part in this, thanks and welcome :).
94 lines
2.9 KiB
Python
94 lines
2.9 KiB
Python
#!BPY
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"""
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Name: 'Raw Triangle (.raw)...'
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Blender: 232
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Group: 'Import'
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Tooltip: 'Import Raw Triangle File Format (.raw)'
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"""
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__author__ = "Anthony D'Agostino (Scorpius)"
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__url__ = ("blender", "elysiun",
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"Author's homepage, http://www.redrival.com/scorpius")
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__version__ = "Part of IOSuite 0.5"
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__bpydoc__ = """\
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This script imports Raw Triangle File format files to Blender.
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The raw triangle format is very simple; it has no verts or faces lists.
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It's just a simple ascii text file with the vertices of each triangle
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listed on each line. There were some very old utilities (when the PovRay
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forum was in existence on CompuServe) that preformed operations on these
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files.
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Usage:<br>
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Execute this script from the "File->Import" menu and choose a Raw file to
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open.
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Notes:<br>
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Generates the standard verts and faces lists, but without duplicate
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verts. Only *exact* duplicates are removed, there is no way to specify a
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tolerance.
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"""
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# $Id$
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#
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# +---------------------------------------------------------+
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# | Copyright (c) 2002 Anthony D'Agostino |
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# | http://www.redrival.com/scorpius |
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# | scorpius@netzero.com |
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# | April 28, 2002 |
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# | Released under the Blender Artistic Licence (BAL) |
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# | Import Export Suite v0.5 |
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# +---------------------------------------------------------+
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# | Read and write RAW Triangle File Format (*.raw) |
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# +---------------------------------------------------------+
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import Blender, meshtools
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#import time
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# ================================
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# === Read RAW Triangle Format ===
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# ================================
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def read(filename):
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#start = time.clock()
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file = open(filename, "rb")
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# Collect data from RAW format
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faces = []
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for line in file.readlines():
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try:
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f1, f2, f3, f4, f5, f6, f7, f8, f9 = map(float, line.split())
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faces.append([(f1, f2, f3), (f4, f5, f6), (f7, f8, f9)])
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except: # Quad
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f1, f2, f3, f4, f5, f6, f7, f8, f9, A, B, C = map(float, line.split())
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faces.append([(f1, f2, f3), (f4, f5, f6), (f7, f8, f9), (A, B, C)])
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# Generate verts and faces lists, without duplicates
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verts = []
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coords = {}
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index = 0
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for i in range(len(faces)):
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for j in range(len(faces[i])):
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vertex = faces[i][j]
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if not coords.has_key(vertex):
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coords[vertex] = index
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index += 1
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verts.append(vertex)
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faces[i][j] = coords[vertex]
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objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]
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meshtools.create_mesh(verts, faces, objname)
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Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
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file.close()
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#end = time.clock()
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#seconds = " in %.2f %s" % (end-start, "seconds")
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message = "Successfully imported " + Blender.sys.basename(filename)# + seconds
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meshtools.print_boxed(message)
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def fs_callback(filename):
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read(filename)
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Blender.Window.FileSelector(fs_callback, "Import Raw")
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