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Sergey Sharybin 283ab431a5 Cleanup of 3D viewport header in painting modes:
- Hide Manipulate center points in sculpt and particle edit modes
- Hide 3D manipulators and orientation from sculpt mode
- Hide snap buttons in sculpt, weight, texture, vertex and particle painting modes

All this options weren't make sense in this modes and might only confuse user.

This will resolve issue #30180: 3D View header buttons and modes
2012-02-17 06:59:32 +00:00
build_files Buildbot: WITH_BF_CYCLES_CUDA_BINARIES should be set for packing stage too. 2012-02-14 17:03:27 +00:00
doc autogenerated rna api changelog (no rebuilds needed) 2012-02-15 17:41:48 +00:00
extern update gpl header in cmake files 2012-02-11 04:05:00 +00:00
intern Fix another padding error in cycles, to complete the previous bugfix. 2012-02-15 14:56:08 +00:00
release Cleanup of 3D viewport header in painting modes: 2012-02-17 06:59:32 +00:00
source Cleanup of 3D viewport header in painting modes: 2012-02-17 06:59:32 +00:00
CMakeLists.txt patch from Jochen Schmitt to get blender building with gcc4.7 2012-02-09 07:01:30 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Correct mathutils documentation, also correct some python spelling errors and add makefile target check_spelling 2012-02-08 04:37:37 +00:00
SConstruct Compilation error when using mingw+scons 2012-01-17 10:32:17 +00:00