forked from bartvdbraak/blender
2883110a54
* Windows .exe file now includes the blender icon. * Builds with game engine on Windows only. I tried building the game engine on Linux, but I get weird errors when building with ode. There's a dirty #include path in Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't like this somehow. * Other platforms need to add a couple of flags to the SConstruct: use_sumo, use_ode, solid_include and ode_include |
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.. | ||
BL_KetsjiEmbedStart.cpp | ||
KX_BlenderCanvas.cpp | ||
KX_BlenderCanvas.h | ||
KX_BlenderGL.cpp | ||
KX_BlenderGL.h | ||
KX_BlenderInputDevice.cpp | ||
KX_BlenderInputDevice.h | ||
KX_BlenderKeyboardDevice.cpp | ||
KX_BlenderKeyboardDevice.h | ||
KX_BlenderMouseDevice.cpp | ||
KX_BlenderMouseDevice.h | ||
KX_BlenderPolyMaterial.cpp | ||
KX_BlenderPolyMaterial.h | ||
KX_BlenderRenderTools.cpp | ||
KX_BlenderRenderTools.h | ||
KX_BlenderSystem.cpp | ||
KX_BlenderSystem.h | ||
Makefile | ||
SConscript |