forked from bartvdbraak/blender
2883110a54
* Windows .exe file now includes the blender icon. * Builds with game engine on Windows only. I tried building the game engine on Linux, but I get weird errors when building with ode. There's a dirty #include path in Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't like this somehow. * Other platforms need to add a couple of flags to the SConstruct: use_sumo, use_ode, solid_include and ode_include |
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.. | ||
LoopBackNetwork | ||
TerraplayNetwork | ||
Makefile | ||
NG_NetworkDeviceInterface.h | ||
NG_NetworkMessage.cpp | ||
NG_NetworkMessage.h | ||
NG_NetworkObject.cpp | ||
NG_NetworkObject.h | ||
NG_NetworkScene.cpp | ||
NG_NetworkScene.h | ||
SConscript |