blender/intern/cycles/kernel/shaders/CMakeLists.txt
Stuart Broadfoot 3306afac87 Cycles Hair: Two basic bair shaders added
A new hair bsdf node, with two closure options, is added. These closures allow the generation of the reflective and transmission components of hair. The node allows control of the highlight colour, roughness and angular shift.

Llimitations include:
-No glint or fresnel adjustments.
-The 'offset' is un-used when triangle primitives are used.
2013-09-15 23:58:00 +00:00

115 lines
2.5 KiB
CMake

# OSL node shaders
set(SRC_OSL
node_add_closure.osl
node_ambient_occlusion.osl
node_attribute.osl
node_background.osl
node_brick_texture.osl
node_brightness.osl
node_bump.osl
node_camera.osl
node_checker_texture.osl
node_combine_rgb.osl
node_combine_hsv.osl
node_convert_from_color.osl
node_convert_from_float.osl
node_convert_from_int.osl
node_convert_from_normal.osl
node_convert_from_point.osl
node_convert_from_vector.osl
node_diffuse_bsdf.osl
node_emission.osl
node_environment_texture.osl
node_fresnel.osl
node_gamma.osl
node_geometry.osl
node_glass_bsdf.osl
node_glossy_bsdf.osl
node_gradient_texture.osl
node_hair_info.osl
node_holdout.osl
node_hsv.osl
node_image_texture.osl
node_invert.osl
node_layer_weight.osl
node_light_falloff.osl
node_light_path.osl
node_magic_texture.osl
node_mapping.osl
node_math.osl
node_mix.osl
node_mix_closure.osl
node_musgrave_texture.osl
node_noise_texture.osl
node_normal.osl
node_normal_map.osl
node_object_info.osl
node_output_displacement.osl
node_output_surface.osl
node_output_volume.osl
node_particle_info.osl
node_refraction_bsdf.osl
node_rgb_curves.osl
node_rgb_ramp.osl
node_separate_rgb.osl
node_separate_hsv.osl
node_set_normal.osl
node_sky_texture.osl
node_subsurface_scattering.osl
node_tangent.osl
node_texture_coordinate.osl
node_toon_bsdf.osl
node_translucent_bsdf.osl
node_transparent_bsdf.osl
node_value.osl
node_vector_curves.osl
node_vector_math.osl
node_vector_transform.osl
node_velvet_bsdf.osl
node_voronoi_texture.osl
node_ward_bsdf.osl
node_wavelength.osl
node_blackbody.osl
node_wave_texture.osl
node_wireframe.osl
node_hair_bsdf.osl
)
set(SRC_OSL_HEADERS
node_texture.h
node_color.h
node_fresnel.h
stdosl.h
oslutil.h
)
set(SRC_OSO
)
# TODO, add a module to compile OSL
foreach(_file ${SRC_OSL})
set(_OSL_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${_file})
string(REPLACE ".osl" ".oso" _OSO_FILE ${_OSL_FILE})
string(REPLACE ${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR} _OSO_FILE ${_OSO_FILE})
add_custom_command(
OUTPUT ${_OSO_FILE}
COMMAND ${OSL_COMPILER} -q -O2 -I"${CMAKE_CURRENT_SOURCE_DIR}" ${_OSL_FILE}
DEPENDS ${_OSL_FILE} ${SRC_OSL_HEADERS})
list(APPEND SRC_OSO
${_OSO_FILE}
)
unset(_OSL_FILE)
unset(_OSO_FILE)
endforeach()
add_custom_target(cycles_osl_shaders ALL DEPENDS ${SRC_OSO} ${SRC_OSL_HEADERS})
# CMAKE_CURRENT_SOURCE_DIR is already included in OSO paths
delayed_install("" "${SRC_OSO}" ${CYCLES_INSTALL_PATH}/shader)
delayed_install("${CMAKE_CURRENT_SOURCE_DIR}" "${SRC_OSL_HEADERS}" ${CYCLES_INSTALL_PATH}/shader)