forked from bartvdbraak/blender
9119b6e8a5
'Bullet/CollisionShapes/ConvexTriangleCallback.cpp', 'Bullet/CollisionShapes/EmptyShape.cpp', 'Bullet/CollisionShapes/OptimizedBvh.cpp', 'Bullet/CollisionShapes/TriangleCallback.cpp', 'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp', 'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp'. Sorry, no armatures fix yet.
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies.
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* Erwin Coumans makes no representations about the suitability
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* of this software for any purpose.
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* It is provided "as is" without express or implied warranty.
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*/
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#ifndef BU_SHAPE
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#define BU_SHAPE
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#include <SimdPoint3.h>
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#include <SimdMatrix3x3.h>
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#include <CollisionShapes/ConvexShape.h>
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///PolyhedralConvexShape is an interface class for feature based (vertex/edge/face) convex shapes.
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class PolyhedralConvexShape : public ConvexShape
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{
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public:
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PolyhedralConvexShape();
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//brute force implementations
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virtual SimdVector3 LocalGetSupportingVertexWithoutMargin(const SimdVector3& vec)const;
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virtual void CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia);
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virtual int GetNumVertices() const = 0 ;
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virtual int GetNumEdges() const = 0;
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virtual void GetEdge(int i,SimdPoint3& pa,SimdPoint3& pb) const = 0;
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virtual void GetVertex(int i,SimdPoint3& vtx) const = 0;
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virtual int GetNumPlanes() const = 0;
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virtual void GetPlane(SimdVector3& planeNormal,SimdPoint3& planeSupport,int i ) const = 0;
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// virtual int GetIndex(int i) const = 0 ;
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virtual bool IsInside(const SimdPoint3& pt,SimdScalar tolerance) const = 0;
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};
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#endif //BU_SHAPE
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