forked from bartvdbraak/blender
281f236e6e
- on Ton's request use double versions of cos,sin,tan, sqrt etc. just like Solid in MT_Scalar #if defined (__sun) || defined (__sun__) || defined (__sparc) || defined (__APPLE__) - updated an url in the header of files
87 lines
1.9 KiB
C++
87 lines
1.9 KiB
C++
/*
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* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies.
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* Erwin Coumans makes no representations about the suitability
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* of this software for any purpose.
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* It is provided "as is" without express or implied warranty.
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*/
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#ifndef BU_STATIC_MOTIONSTATE
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#define BU_STATIC_MOTIONSTATE
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#include <CollisionShapes/BU_MotionStateInterface.h>
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class BU_StaticMotionState :public BU_MotionStateInterface
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{
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public:
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virtual ~BU_StaticMotionState(){};
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virtual void SetTransform(const SimdTransform& trans)
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{
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m_trans = trans;
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}
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virtual void GetTransform(SimdTransform& trans) const
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{
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trans = m_trans;
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}
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virtual void SetPosition(const SimdPoint3& position)
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{
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m_trans.setOrigin( position );
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}
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virtual void GetPosition(SimdPoint3& position) const
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{
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position = m_trans.getOrigin();
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}
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virtual void SetOrientation(const SimdQuaternion& orientation)
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{
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m_trans.setRotation( orientation);
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}
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virtual void GetOrientation(SimdQuaternion& orientation) const
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{
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orientation = m_trans.getRotation();
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}
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virtual void SetBasis(const SimdMatrix3x3& basis)
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{
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m_trans.setBasis( basis);
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}
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virtual void GetBasis(SimdMatrix3x3& basis) const
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{
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basis = m_trans.getBasis();
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}
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virtual void SetLinearVelocity(const SimdVector3& linvel)
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{
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m_linearVelocity = linvel;
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}
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virtual void GetLinearVelocity(SimdVector3& linvel) const
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{
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linvel = m_linearVelocity;
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}
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virtual void SetAngularVelocity(const SimdVector3& angvel)
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{
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m_angularVelocity = angvel;
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}
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virtual void GetAngularVelocity(SimdVector3& angvel) const
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{
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angvel = m_angularVelocity;
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}
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protected:
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SimdTransform m_trans;
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SimdVector3 m_angularVelocity;
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SimdVector3 m_linearVelocity;
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};
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#endif //BU_STATIC_MOTIONSTATE
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