blender/source/gameengine
Campbell Barton 2921d48239 code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
also compiling without bullet needed a stub added.
2013-03-04 00:53:57 +00:00
..
BlenderRoutines Fix various warnings with clang build, and adjust cmake clang warnings flags 2013-02-26 21:58:06 +00:00
Converter BGE: Fix for bugs #34428, #20856, #20281. These were all multi-uv bugs caused by the BGE keeping too much uv information. When setting up shaders the BGE assumes each UV layer is unique, but the converter would store duplicates. 2013-03-02 18:05:52 +00:00
Expressions code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
GameLogic Fix various warnings with clang build, and adjust cmake clang warnings flags 2013-02-26 21:58:06 +00:00
GamePlayer code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
Ketsji code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
Network code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
Physics BGE: Adding back the virtual destructor to PHY_IPhysicsController, which was accidentally removed in r54807. 2013-02-24 18:48:57 +00:00
Rasterizer Fix #34483: game engine multi UV glsl materials not working correct after changes 2013-03-01 20:45:42 +00:00
SceneGraph style cleanup: comment format 2013-02-02 04:48:21 +00:00
VideoTexture style cleanup: comment format 2013-02-02 04:48:21 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00