.. |
KXNetwork
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
BL_BlenderShader.cpp
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
BL_BlenderShader.h
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
BL_Material.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
BL_Material.h
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
BL_Shader.cpp
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game engine python api
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2008-08-14 03:23:36 +00:00 |
BL_Shader.h
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applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
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2006-04-11 05:57:30 +00:00 |
BL_Texture.cpp
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
BL_Texture.h
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First commit! Small bug fix for cube map crashing in the player.
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2007-01-13 08:30:08 +00:00 |
CMakeLists.txt
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Getting the blenderplayer to compile/link with CMake.
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2008-08-06 20:37:15 +00:00 |
KX_BlenderMaterial.cpp
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
KX_BlenderMaterial.h
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
KX_BulletPhysicsController.cpp
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== Grease Pencil ==
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2008-07-22 09:53:25 +00:00 |
KX_BulletPhysicsController.h
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BGE patch: Optimization of bullet adaptation layer - part 1.
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2008-07-21 12:37:27 +00:00 |
KX_Camera.cpp
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Checked all cases where PyArg_ParseTuple is used in blenders game engine and made sure all will raise errors when called with invalid args.
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2008-07-01 16:43:46 +00:00 |
KX_Camera.h
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fix BGE bug #8646: unusable anaglyph settings
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2008-05-24 08:34:04 +00:00 |
KX_CameraActuator.cpp
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Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
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2008-08-14 08:58:25 +00:00 |
KX_CameraActuator.h
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Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
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2008-08-14 08:58:25 +00:00 |
KX_CameraIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CameraIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CDActuator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CDActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ClientObjectInfo.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConstraintActuator.cpp
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_ConstraintActuator.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_ConstraintWrapper.cpp
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game engine python api
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2008-08-14 03:23:36 +00:00 |
KX_ConstraintWrapper.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertPhysicsObject.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertPhysicsObjects.cpp
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BGE bug #17411 fixed: the always sensor is called before the the scale of the object is applied. The scale is now applied to the shape before the creation of the rigid body.
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2008-08-21 21:04:42 +00:00 |
KX_EmptyObject.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_EmptyObject.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_GameActuator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_GameActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_GameObject.cpp
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_GameObject.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_IInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IPhysicsController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IPhysicsController.h
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BGE patch: Optimization of bullet adaptation layer - part 1.
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2008-07-21 12:37:27 +00:00 |
KX_IPO_SGController.cpp
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BGE bugfix, ipo actuator's foce option didnt check that the object was dynamic.
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2008-08-27 06:02:10 +00:00 |
KX_IPO_SGController.h
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BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system.
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2008-07-08 12:18:43 +00:00 |
KX_IpoActuator.cpp
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game engine python api
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2008-08-14 03:23:36 +00:00 |
KX_IpoActuator.h
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BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time
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2008-07-23 21:37:37 +00:00 |
KX_IPOTransform.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ISceneConverter.h
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Merge of apricot branch game engine changes into trunk, excluding GLSL.
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2008-06-17 10:27:34 +00:00 |
KX_ISystem.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_KetsjiEngine.cpp
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
KX_KetsjiEngine.h
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
KX_Light.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
KX_Light.h
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
KX_LightIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_LightIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MaterialIpoController.cpp
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Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
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2008-08-17 17:08:00 +00:00 |
KX_MaterialIpoController.h
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BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
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2008-07-25 13:45:57 +00:00 |
KX_MeshProxy.cpp
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_MeshProxy.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_MotionState.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MotionState.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MouseFocusSensor.cpp
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_MouseFocusSensor.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_NearSensor.cpp
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_NearSensor.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_ObColorIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObColorIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObjectActuator.cpp
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game engine python api
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2008-08-14 03:23:36 +00:00 |
KX_ObjectActuator.h
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BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time
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2008-07-23 21:37:37 +00:00 |
KX_OdePhysicsController.cpp
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BGE patch: Optimization of bullet adaptation layer - part 1.
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2008-07-21 12:37:27 +00:00 |
KX_OdePhysicsController.h
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BGE patch: Optimization of bullet adaptation layer - part 1.
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2008-07-21 12:37:27 +00:00 |
KX_OrientationInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_OrientationInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ParentActuator.cpp
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Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
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2008-08-14 08:58:25 +00:00 |
KX_ParentActuator.h
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Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
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2008-08-14 08:58:25 +00:00 |
KX_PhysicsEngineEnums.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PhysicsObjectWrapper.cpp
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game engine python api
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2008-08-14 03:23:36 +00:00 |
KX_PhysicsObjectWrapper.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PhysicsPropertiesobsolete.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PolygonMaterial.cpp
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
KX_PolygonMaterial.h
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
KX_PolyProxy.cpp
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_PolyProxy.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_PositionInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PositionInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyConstraintBinding.cpp
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game engine python api
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2008-08-14 03:23:36 +00:00 |
KX_PyConstraintBinding.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyMath.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyMath.h
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added exception messages to game engine matrix and vector conversions. also removed own unneeded defines in arithb.c
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2008-07-25 21:14:23 +00:00 |
KX_PythonInit.cpp
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remove more python functions from builtins that could allow scripts to do bad stuff.
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2008-08-28 05:45:20 +00:00 |
KX_PythonInit.h
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Made Mathutils its own module rather then GanmeLogic.Mathutils
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2008-08-05 22:26:00 +00:00 |
KX_RadarSensor.cpp
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BGE bug #17408 fixed: Radar sensor is oriented the wrong way when the set along negative axis. Improve reliability of Radar detection by clearing the manifold cache instead of updating it.
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2008-08-07 17:29:06 +00:00 |
KX_RadarSensor.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_RayCast.cpp
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_RayCast.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_RayEventManager.cpp
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_RayEventManager.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_RaySensor.cpp
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_RaySensor.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_SCA_AddObjectActuator.cpp
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get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator.
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2008-08-27 03:34:53 +00:00 |
KX_SCA_AddObjectActuator.h
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get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator.
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2008-08-27 03:34:53 +00:00 |
KX_SCA_DynamicActuator.cpp
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BGE patch 15044 approved: Edit Object Dynamics Actuator.
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2008-06-25 14:09:15 +00:00 |
KX_SCA_DynamicActuator.h
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BGE patch 15044 approved: Edit Object Dynamics Actuator.
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2008-06-25 14:09:15 +00:00 |
KX_SCA_EndObjectActuator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_SCA_EndObjectActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_SCA_ReplaceMeshActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalarInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_Scene.cpp
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BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowdown.
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2008-08-21 15:19:54 +00:00 |
KX_Scene.h
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BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowdown.
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2008-08-21 15:19:54 +00:00 |
KX_SceneActuator.cpp
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BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
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2008-07-19 07:45:19 +00:00 |
KX_SceneActuator.h
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BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
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2008-07-19 07:45:19 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_SG_BoneParentNodeRelationship.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_SG_NodeRelationships.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_SG_NodeRelationships.h
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Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls)
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2008-06-14 17:12:49 +00:00 |
KX_SoundActuator.cpp
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importing the GameLogic module was being done by adding the text "import GameLogic" to the start of all scripts used in the game engine, this meant every error line number was off by 1 (quite annoying). better to do this to the dictionary that the scripts run with.
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2008-07-14 00:47:07 +00:00 |
KX_SoundActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_StateActuator.cpp
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BGE patch: add state engine support in the logic bricks.
|
2008-06-22 14:23:57 +00:00 |
KX_StateActuator.h
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BGE patch: add state engine support in the logic bricks.
|
2008-06-22 14:23:57 +00:00 |
KX_SumoPhysicsController.cpp
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BGE patch: Optimization of bullet adaptation layer - part 1.
|
2008-07-21 12:37:27 +00:00 |
KX_SumoPhysicsController.h
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BGE patch: Optimization of bullet adaptation layer - part 1.
|
2008-07-21 12:37:27 +00:00 |
KX_TimeCategoryLogger.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeCategoryLogger.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TouchEventManager.cpp
|
BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
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2008-08-05 16:23:33 +00:00 |
KX_TouchEventManager.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
|
2008-07-30 17:41:47 +00:00 |
KX_TouchSensor.cpp
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
|
2008-07-30 17:41:47 +00:00 |
KX_TouchSensor.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
|
2008-07-30 17:41:47 +00:00 |
KX_TrackToActuator.cpp
|
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
|
2008-08-14 08:58:25 +00:00 |
KX_TrackToActuator.h
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Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
|
2008-08-14 08:58:25 +00:00 |
KX_VehicleWrapper.cpp
|
game engine python api
|
2008-08-14 03:23:36 +00:00 |
KX_VehicleWrapper.h
|
exposed a few more tuning paramters
|
2006-02-21 07:08:23 +00:00 |
KX_VertexProxy.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_VertexProxy.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_VisibilityActuator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_VisibilityActuator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldInfo.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldInfo.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
Makefile
|
TLC needed for Makefiles to get gameengine compiling again.
|
2008-08-25 19:50:17 +00:00 |
SConscript
|
Added GameLogic.Mathutils so Mathutils and its types can be accessed from blenderplayer.
|
2008-08-05 09:35:46 +00:00 |