forked from bartvdbraak/blender
298d8681a0
This is the same issue T43475: SSE4 code is more robust to non-finite values in the ray origin/direction. So for now added a check before doing BVH traversal for pre-SSE4 CPUs. For sure actual root of the issue is a bit different and much more tricky to solve, especially without disturbing render results too much. Still looking into this. In any case, it's kinda fine to have such a check, we might later make it to be a kernel_assert() instead of just a return. |
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SConstruct |