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Sergey Sharybin 298d8681a0 Fix T43596: Refraction BSDF crashes blender on pre-sse4 CPU
This is the same issue T43475: SSE4 code is more robust to non-finite values
in the ray origin/direction. So for now added a check before doing BVH traversal
for pre-SSE4 CPUs.

For sure actual root of the issue is a bit different and much more tricky to
solve, especially without disturbing render results too much. Still looking
into this.

In any case, it's kinda fine to have such a check, we might later make it to be
a kernel_assert() instead of just a return.
2015-02-10 17:36:05 +05:00
build_files Synchronize changes from buildbot server 2015-02-10 13:47:28 +05:00
doc BGE - Vehicle Controller - add background and API checks for arguments of function calls 2015-02-09 20:58:15 +00:00
extern cleanup: shebang lines 2015-01-29 15:56:23 +11:00
intern Fix T43596: Refraction BSDF crashes blender on pre-sse4 CPU 2015-02-10 17:36:05 +05:00
release Fix for mask modifier invert UI missing 2015-02-08 16:30:27 +11:00
scons@625d446ae8 Fixed border extension for the sunbeams node. 2014-09-23 11:42:11 +02:00
source Fix grease-pencil crash without clip/track data 2015-02-10 23:34:16 +11:00
tests Add extra Cycles regression tests 2015-02-02 02:02:10 +05:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Revert "ignore conflict files" 2014-08-08 06:00:49 +10:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt CMake cleanup: Move OSL detection code into FindOpenShadingLanguage.cmake 2015-02-10 02:45:59 +05:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Force phony targets to build (even if file exists) 2014-12-20 02:15:14 +01:00
SConstruct Cycles: Add fast math function module 2015-01-31 01:49:41 +05:00