blender/source/gameengine/Physics/Bullet
2009-05-01 19:02:23 +00:00
..
CcdGraphicController.cpp BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum. 2009-05-01 19:02:23 +00:00
CcdGraphicController.h BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum. 2009-05-01 19:02:23 +00:00
CcdPhysicsController.cpp fix so that torque can be applied to DYNAMIC game objects, this fixes the skategirl. 2009-04-28 23:26:35 +00:00
CcdPhysicsController.h BGE soft body: change welding option to disable welding check by default: speeds up shape conversion. This is fine if the object has no duplicate vertices. Otherwise, bullet will be extremely slow and you can either set some welding or remove duplicates in the mesh. Welding is now displayed in linear scale: 0.0 -> 0.01, no need to use logarithmic scale ;-). Fix a bug with Bullet by which vertex array for soft body must have 3xfloat stride. 2009-04-27 22:21:42 +00:00
CcdPhysicsEnvironment.cpp BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum. 2009-05-01 19:02:23 +00:00
CcdPhysicsEnvironment.h BGE: New function GameLogic.setMaxLogicFrame() to allow better control over the time spent on logic. 2009-05-01 16:35:06 +00:00
CMakeLists.txt Fixing SND_Scene.h missing include problems with cmake + bullet 2009-04-17 13:42:40 +00:00
Makefile BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
SConscript BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00