blender/source/gameengine/Physics
Michel Selten e1ab3cf480 SCons updates
* Game engine can now be build on Linux. By default this feature is disabled.
  The reason is that you need to have a precompiled version of the ode library
  for your gcc version.
  To enable ode support you need to do the following:
  - compile ode.
  - set BUILD_GAMEENGINE = 'true' in the config.opts file.
  - set USE_PHYSICS='ode' in the config.opts file.
  - set the ODE_INCLUDE and ODE_LIBPATH to valid locations.

* Linking order has changed for the game engine
  There are cyclic dependencies between libraries. On linux we have to do some
  duplicate linking. I looked at the order of linking in source/Makefile, and
  did some clean up.
2004-02-22 19:01:12 +00:00
..
BlOde SCons updates 2004-02-22 19:01:12 +00:00
common SCons updates 2004-02-15 19:25:32 +00:00
Dummy SCons updates 2004-02-15 19:25:32 +00:00
Sumo SCons updates 2004-02-15 19:25:32 +00:00
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00