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Joshua Leung 2b446aa280 Animation channels can now be renamed by Ctrl-Clicking on them, as in
the Outliner

Channels which can be renamed include:
- Scenes, Objects, World, Material, Texture, etc. (i.e. "ID-blocks",
or the dark and light blue channels)
- Action Groups (green channels)
- Action expanders (i.e. "CubeAction", "WorldAction", etc.)
- Grease Pencil stuff

Channels which CANNOT be renamed, as they mostly use hardcoded values
or otherwise include:
- Drivers expander
- FCurves (they don't technically have a "name"; what is shown is just
a user-friendly representation of their rna_paths)
2011-08-03 01:22:31 +00:00
build_files 3D Mouse support on for windows/msvc by default. 2011-08-02 09:06:55 +00:00
doc Merging trunk up to r38932. 2011-08-02 12:16:06 +00:00
extern cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
intern Merging trunk up to r38932. 2011-08-02 12:16:06 +00:00
release Sane defaults for post-retarget fix's framing, and ui bugfix (active icon was showing opposite of real active state) 2011-08-02 17:10:01 +00:00
source Animation channels can now be renamed by Ctrl-Clicking on them, as in 2011-08-03 01:22:31 +00:00
CMakeLists.txt more cmake/x11 edits 2011-08-02 06:32:53 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile patch [#28031] Minor typo in Blenlib 2011-07-20 06:05:47 +00:00
SConstruct - Blender could be build with scons again. 2011-08-02 07:02:40 +00:00