blender/source/gameengine
2013-11-24 15:23:38 +11:00
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BlenderRoutines BGE Rasterizer Cleanup: Removing the Singletexture material mode. More conversion code will probably be needed. 2013-11-04 19:21:50 +00:00
Converter Fix T37289: ID User decrement error for Shapes on Bones when playing in BGE 2013-11-18 17:19:15 +06:00
Expressions BGE: Fix for [#34398] "«illegal operator» in Expression Controller" reported by Andrey Kashlak (andreymal) 2013-07-22 22:46:17 +00:00
GameLogic Code Cleanup: whitespace / formatting 2013-11-24 15:23:38 +11:00
GamePlayer OSX/player: Remove some very old code ( 11 years+ ), was commented anyway 2013-11-05 20:30:09 +00:00
Ketsji Code Cleanup: whitespace / formatting 2013-11-24 15:23:38 +11:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics Fix T37040: Removing vehicles in BGE causes a crash 2013-11-18 09:37:58 -08:00
Rasterizer Code Cleanup: warnings 2013-11-22 11:30:40 +11:00
SceneGraph BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object are initialized in the SG_Tree constructors. 2013-08-03 05:01:57 +00:00
VideoTexture BGE Rasterizer Cleanup: Cleaning up some includes. 2013-11-04 19:22:10 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00