blender/intern/cycles
Brecht Van Lommel 2ba840652d Cycles: improve Anisotropic BSDF node, changing the Roughness U/V inputs to
Roughness, Anisotropy and Rotation. Also a fix for automatic tangents and
OSL attribute handling.

Meaning of new sockets explained in the documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Anisotropic
2012-11-04 22:31:32 +00:00
..
app Integer socket support in Cycles. Int values are already supported natively in OSL, but were not used as actual ints on the SVM stack. This patch implements all the necessary functionality to support reading input values from RNA properties and convert between SHADER_SOCKET_INT and other types. 2012-10-20 13:11:45 +00:00
blender Cycles: improve Anisotropic BSDF node, changing the Roughness U/V inputs to 2012-11-04 22:31:32 +00:00
bvh style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
cmake Cleanup for OSL linking in cmake: Move cmake OSL library search and path definition from the cycles macro file to the top-level CMakeLists.txt. This makes the OSL_LIBRARIES and other variables accessible throughout Blender cmake scripts and especially in the creator module for linking libraries. 2012-09-10 06:18:20 +00:00
device Fix related to #32929: update list of available devices for cycles rendering 2012-10-22 14:04:44 +00:00
doc edits to cycles cmake files so cmake_consistency_check.py can parse them. 2011-11-08 20:27:37 +00:00
kernel Cycles: improve Anisotropic BSDF node, changing the Roughness U/V inputs to 2012-11-04 22:31:32 +00:00
render Cycles: improve Anisotropic BSDF node, changing the Roughness U/V inputs to 2012-11-04 22:31:32 +00:00
subd style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
util Cycles: improve Anisotropic BSDF node, changing the Roughness U/V inputs to 2012-11-04 22:31:32 +00:00
CMakeLists.txt Cycles OSL: some build system tweaks to avoid global includes and definitions, 2012-10-20 12:17:45 +00:00
SConscript Cycles: use mikktspace now for computing tangents from UV maps. This avoids ugly 2012-11-03 15:36:02 +00:00