blender/intern/ghost/GHOST_ISystem.h
2002-10-30 02:07:20 +00:00

284 lines
9.3 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* $Id$
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date May 30, 2001
*/
#ifndef _GHOST_ISYSTEM_H_
#define _GHOST_ISYSTEM_H_
#include "GHOST_Types.h"
#include "GHOST_ITimerTask.h"
#include "GHOST_IWindow.h"
class GHOST_IEventConsumer;
/**
* Interface for classes that provide access to the operating system.
* There should be only one system class in an application.
* Therefore, the routines to create and dispose the system are static.
* Provides:
* 1. Time(r) management.
* 2. Display/window management (windows are only created on the main display for now).
* 3. Event management.
* 4. Access to the state of the mouse buttons and the keyboard.
* @author Maarten Gribnau
* @date May 30, 2001
*/
class GHOST_ISystem
{
public:
/**
* Creates the one and only system.
* @return An indication of success.
*/
static GHOST_TSuccess createSystem();
/**
* Disposes the one and only system.
* @return An indication of success.
*/
static GHOST_TSuccess disposeSystem();
/**
* Returns a pointer to the one and only system (nil if it hasn't been created).
* @return A pointer to the system.
*/
static GHOST_ISystem* getSystem();
protected:
/**
* Constructor.
* Protected default constructor to force use of static createSystem member.
*/
GHOST_ISystem() {}
/**
* Destructor.
* Protected default constructor to force use of static dispose member.
*/
virtual ~GHOST_ISystem() {}
public:
/***************************************************************************************
** Time(r) functionality
***************************************************************************************/
/**
* Returns the system time.
* Returns the number of milliseconds since the start of the system process.
* Based on ANSI clock() routine.
* @return The number of milliseconds.
*/
virtual GHOST_TUns64 getMilliSeconds() const = 0;
/**
* Installs a timer.
* Note that, on most operating systems, messages need to be processed in order
* for the timer callbacks to be invoked.
* @param delay The time to wait for the first call to the timerProc (in milliseconds)
* @param interval The interval between calls to the timerProc (in milliseconds)
* @param timerProc The callback invoked when the interval expires,
* @param userData Placeholder for user data.
* @return A timer task (0 if timer task installation failed).
*/
virtual GHOST_ITimerTask* installTimer(GHOST_TUns64 delay, GHOST_TUns64 interval, GHOST_TimerProcPtr timerProc, GHOST_TUserDataPtr userData = 0) = 0;
/**
* Removes a timer.
* @param timerTask Timer task to be removed.
* @return Indication of success.
*/
virtual GHOST_TSuccess removeTimer(GHOST_ITimerTask* timerTask) = 0;
/***************************************************************************************
** Display/window management functionality
***************************************************************************************/
/**
* Returns the number of displays on this system.
* @return The number of displays.
*/
virtual GHOST_TUns8 getNumDisplays() const = 0;
/**
* Returns the dimensions of the main display on this system.
* @return The dimension of the main display.
*/
virtual void getMainDisplayDimensions(GHOST_TUns32& width, GHOST_TUns32& height) const = 0;
/**
* Create a new window.
* The new window is added to the list of windows managed.
* Never explicitly delete the window, use disposeWindow() instead.
* @param title The name of the window (displayed in the title bar of the window if the OS supports it).
* @param left The coordinate of the left edge of the window.
* @param top The coordinate of the top edge of the window.
* @param width The width the window.
* @param height The height the window.
* @param state The state of the window when opened.
* @param type The type of drawing context installed in this window.
* @param stereoVisual Create a stereo visual for quad buffered stereo.
* @return The new window (or 0 if creation failed).
*/
virtual GHOST_IWindow* createWindow(
const STR_String& title,
GHOST_TInt32 left, GHOST_TInt32 top, GHOST_TUns32 width, GHOST_TUns32 height,
GHOST_TWindowState state, GHOST_TDrawingContextType type,
const bool stereoVisual) = 0;
/**
* Dispose a window.
* @param window Pointer to the window to be disposed.
* @return Indication of success.
*/
virtual GHOST_TSuccess disposeWindow(GHOST_IWindow* window) = 0;
/**
* Returns whether a window is valid.
* @param window Pointer to the window to be checked.
* @return Indication of validity.
*/
virtual bool validWindow(GHOST_IWindow* window) = 0;
/**
* Begins full screen mode.
* @param setting The new setting of the display.
* @param window Window displayed in full screen.
* This window is invalid after full screen has been ended.
* @return Indication of success.
*/
virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow** window,
const bool stereoVisual) = 0;
/**
* Ends full screen mode.
* @return Indication of success.
*/
virtual GHOST_TSuccess endFullScreen(void) = 0;
/**
* Returns current full screen mode status.
* @return The current status.
*/
virtual bool getFullScreen(void) = 0;
/***************************************************************************************
** Event management functionality
***************************************************************************************/
/**
* Retrieves events from the system and stores them in the queue.
* @param waitForEvent Flag to wait for an event (or return immediately).
* @return Indication of the presence of events.
*/
virtual bool processEvents(bool waitForEvent) = 0;
/**
* Retrieves events from the queue and send them to the event consumers.
* @return Indication of the presence of events.
*/
virtual bool dispatchEvents() = 0;
/**
* Adds the given event consumer to our list.
* @param consumer The event consumer to add.
* @return Indication of success.
*/
virtual GHOST_TSuccess addEventConsumer(GHOST_IEventConsumer* consumer) = 0;
/***************************************************************************************
** Cursor management functionality
***************************************************************************************/
/**
* Returns the current location of the cursor (location in screen coordinates)
* @param x The x-coordinate of the cursor.
* @param y The y-coordinate of the cursor.
* @return Indication of success.
*/
virtual GHOST_TSuccess getCursorPosition(GHOST_TInt32& x, GHOST_TInt32& y) const = 0;
/**
* Updates the location of the cursor (location in screen coordinates).
* Not all operating systems allow the cursor to be moved (without the input device being moved).
* @param x The x-coordinate of the cursor.
* @param y The y-coordinate of the cursor.
* @return Indication of success.
*/
virtual GHOST_TSuccess setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y) const = 0;
/***************************************************************************************
** Access to mouse button and keyboard states.
***************************************************************************************/
/**
* Returns the state of a modifier key (ouside the message queue).
* @param mask The modifier key state to retrieve.
* @param isDown The state of a modifier key (true == pressed).
* @return Indication of success.
*/
virtual GHOST_TSuccess getModifierKeyState(GHOST_TModifierKeyMask mask, bool& isDown) const = 0;
/**
* Returns the state of a mouse button (ouside the message queue).
* @param mask The button state to retrieve.
* @param isDown Button state.
* @return Indication of success.
*/
virtual GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool& isDown) const = 0;
protected:
/**
* Initialize the system.
* @return Indication of success.
*/
virtual GHOST_TSuccess init() = 0;
/**
* Shut the system down.
* @return Indication of success.
*/
virtual GHOST_TSuccess exit() = 0;
/** The one and only system */
static GHOST_ISystem* m_system;
};
#endif // _GHOST_ISYSTEM_H_