forked from bartvdbraak/blender
2c3e4fbd7e
Titles says everything, just two notes: * We have to actually transfer plain *normals*, not 'compressed' clnors, so had to add pre/post process to transfer to make the conversions. * Also added interpolation and advanced copy/mixing to CD_NORMAL, for same reasons. |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |