blender/source/gameengine/GamePlayer/common/CMakeLists.txt
Jason Wilkins 8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00

76 lines
1.9 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
../ghost
../../BlenderRoutines
../../Converter
../../Expressions
../../GameLogic
../../Ketsji
../../Network
../../Network/LoopBackNetwork
../../Physics/common
../../Rasterizer
../../Rasterizer/RAS_OpenGLRasterizer
../../SceneGraph
../../../blender
../../../blender/blenfont
../../../blender/blenkernel
../../../blender/blenlib
../../../blender/blenloader
../../../blender/gpu
../../../blender/imbuf
../../../blender/makesdna
../../../../intern/container
../../../../intern/ghost
../../../../intern/glew-mx
../../../../intern/guardedalloc
../../../../intern/string
)
set(INC_SYS
../../../../intern/moto/include
${GLEW_INCLUDE_PATH}
${PYTHON_INCLUDE_DIRS}
${PNG_INCLUDE_DIRS}
${ZLIB_INCLUDE_DIRS}
)
set(SRC
GPC_Canvas.cpp
GPC_KeyboardDevice.cpp
GPC_MouseDevice.cpp
GPC_Canvas.h
GPC_KeyboardDevice.h
GPC_MouseDevice.h
)
add_definitions(${GL_DEFINITIONS})
blender_add_lib_nolist(ge_player_common "${SRC}" "${INC}" "${INC_SYS}")