blender/source/gameengine/Rasterizer
Benoit Bolsee 1f0ae739cb BGE memleak fix: OpenGL Display Lists not deleted when switching scene
This fix also improves performance of Display List for replica objects: Display List ID caching is now enabled for replica objects which avoids a tree search on each frame and for each replica.
2008-03-09 22:02:32 +00:00
..
RAS_OpenGLFilters merging game_engine branch changes into trunk, 2d-filters and opengl speedup 2008-02-04 02:33:27 +00:00
RAS_OpenGLRasterizer BGE memleak fix: OpenGL Display Lists not deleted when switching scene 2008-03-09 22:02:32 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile after much suffering, got GE build and work almost cleanly on Os X 2006-01-16 22:27:30 +00:00
RAS_2DFilterManager.cpp * remove constness. 2008-02-10 20:41:59 +00:00
RAS_2DFilterManager.h merging game_engine branch changes into trunk, 2d-filters and opengl speedup 2008-02-04 02:33:27 +00:00
RAS_BucketManager.cpp applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate. 2006-04-11 05:57:30 +00:00
RAS_BucketManager.h
RAS_CameraData.h
RAS_Deformer.h
RAS_FramingManager.cpp
RAS_FramingManager.h
RAS_ICanvas.h
RAS_IPolygonMaterial.cpp
RAS_IPolygonMaterial.h applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate. 2006-04-11 05:57:30 +00:00
RAS_IRasterizer.h GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. 2007-09-29 18:51:01 +00:00
RAS_IRenderTools.cpp
RAS_IRenderTools.h 2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result. 2007-11-06 12:16:12 +00:00
RAS_LightObject.h
RAS_MaterialBucket.cpp BGE memleak fix: OpenGL Display Lists not deleted when switching scene 2008-03-09 22:02:32 +00:00
RAS_MaterialBucket.h BGE memleak fix: OpenGL Display Lists not deleted when switching scene 2008-03-09 22:02:32 +00:00
RAS_MeshObject.cpp BGE memleak fix: OpenGL Display Lists not deleted when switching scene 2008-03-09 22:02:32 +00:00
RAS_MeshObject.h patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
RAS_ObjectColor.h
RAS_Polygon.cpp
RAS_Polygon.h
RAS_Rect.h
RAS_texmatrix.cpp
RAS_TexMatrix.h
RAS_TexVert.cpp patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
RAS_TexVert.h patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
SConscript This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00