blender/release/io/netrender/model.py
Martin Poirier afee963155 First commit draft for network rendering.
Docs are here: http://wiki.blender.org/index.php/User:Theeth/netrender

Should be easy to test if people want too, just follow the instructions on wiki

Code is still very much in flux, so I'd like if people would refrain from making changes (send patches directly to me if you must).

The UI side is very crap, it's basically there just to get things testable. See wiki for known bugs.
2009-08-29 17:25:22 +00:00

151 lines
3.1 KiB
Python

import sys, os
import http, http.client, http.server, urllib
import subprocess, shutil, time, hashlib
from netrender.utils import *
class RenderSlave:
_slave_map = {}
def __init__(self):
self.id = ""
self.name = ""
self.adress = (0,0)
self.stats = ""
self.total_done = 0
self.total_error = 0
self.last_seen = 0.0
def serialize(self):
return {
"id": self.id,
"name": self.name,
"adress": self.adress,
"stats": self.stats,
"total_done": self.total_done,
"total_error": self.total_error,
"last_seen": self.last_seen
}
@staticmethod
def materialize(data):
if not data:
return None
slave_id = data["id"]
if slave_id in RenderSlave._slave_map:
return RenderSlave._slave_map[slave_id]
else:
slave = RenderSlave()
slave.id = slave_id
slave.name = data["name"]
slave.adress = data["adress"]
slave.stats = data["stats"]
slave.total_done = data["total_done"]
slave.total_error = data["total_error"]
slave.last_seen = data["last_seen"]
RenderSlave._slave_map[slave_id] = slave
return slave
class RenderJob:
def __init__(self):
self.id = ""
self.name = ""
self.path = ""
self.frames = []
self.chunks = 0
self.priority = 0
self.credits = 0
self.blacklist = []
self.last_dispatched = 0.0
def __len__(self):
return len(self.frames)
def status(self):
results = {
QUEUED: 0,
DISPATCHED: 0,
DONE: 0,
ERROR: 0
}
for frame in self.frames:
results[frame.status] += 1
return results
def __contains__(self, frame_number):
for f in self.frames:
if f.number == frame_number:
return True
else:
return False
def __getitem__(self, frame_number):
for f in self.frames:
if f.number == frame_number:
return f
else:
return None
def serialize(self, frames = None):
return {
"id": self.id,
"name": self.name,
"path": self.path,
"frames": [f.serialize() for f in self.frames if not frames or f in frames],
"priority": self.priority,
"credits": self.credits,
"blacklist": self.blacklist,
"last_dispatched": self.last_dispatched
}
@staticmethod
def materialize(data):
if not data:
return None
job = RenderJob()
job.id = data["id"]
job.name = data["name"]
job.path = data["path"]
job.frames = [RenderFrame.materialize(f) for f in data["frames"]]
job.priority = data["priority"]
job.credits = data["credits"]
job.blacklist = data["blacklist"]
job.last_dispatched = data["last_dispatched"]
return job
class RenderFrame:
def __init__(self):
self.number = 0
self.time = 0
self.status = QUEUED
self.slave = None
def serialize(self):
return {
"number": self.number,
"time": self.time,
"status": self.status,
"slave": None if not self.slave else self.slave.serialize()
}
@staticmethod
def materialize(data):
if not data:
return None
frame = RenderFrame()
frame.number = data["number"]
frame.time = data["time"]
frame.status = data["status"]
frame.slave = RenderSlave.materialize(data["slave"])
return frame