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CollisionDispatcher.cpp
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fixed several internal Bullet rigidbody dynamics bugs:
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2006-04-26 03:20:28 +00:00 |
CollisionDispatcher.h
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Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues
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2006-04-17 06:27:57 +00:00 |
CollisionObject.cpp
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Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues
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2006-04-17 06:27:57 +00:00 |
CollisionObject.h
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added support for 'Ghost' object and collision sensor (preliminary)
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2006-04-17 01:33:10 +00:00 |
CollisionWorld.cpp
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fixed a crashing bug in new vehicle physics, and removed some debugging code in contact/friction physics code.
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2006-04-02 20:15:24 +00:00 |
CollisionWorld.h
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
ConvexConcaveCollisionAlgorithm.cpp
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more Bullet physics improvements, mainly stability and performance related.
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2006-04-01 03:30:15 +00:00 |
ConvexConcaveCollisionAlgorithm.h
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more Bullet physics improvements, mainly stability and performance related.
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2006-04-01 03:30:15 +00:00 |
ConvexConvexAlgorithm.cpp
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fixed several internal Bullet rigidbody dynamics bugs:
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2006-04-26 03:20:28 +00:00 |
ConvexConvexAlgorithm.h
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fixed several internal Bullet rigidbody dynamics bugs:
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2006-04-26 03:20:28 +00:00 |
EmptyCollisionAlgorithm.cpp
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more Bullet physics improvements, mainly stability and performance related.
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2006-04-01 03:30:15 +00:00 |
EmptyCollisionAlgorithm.h
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more Bullet physics improvements, mainly stability and performance related.
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2006-04-01 03:30:15 +00:00 |
ManifoldResult.cpp
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fixed several internal Bullet rigidbody dynamics bugs:
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2006-04-26 03:20:28 +00:00 |
ManifoldResult.h
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fixed a lot of GCC 4.0 warnings.
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2006-04-08 13:05:22 +00:00 |
UnionFind.cpp
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |
UnionFind.h
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Synchronized Bullet physics to latest version.
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2006-03-27 06:37:30 +00:00 |