forked from bartvdbraak/blender
b18763a265
commented out some code that makes Blender crashing, after leaving the game engine (armature deletes some pose, which deletes constraints, which are still in the dependency graph. Ask Charlie) |
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.. | ||
BL_ActionActuator.cpp | ||
BL_ActionActuator.h | ||
BL_ArmatureObject.cpp | ||
BL_ArmatureObject.h | ||
BL_BlenderDataConversion.cpp | ||
BL_BlenderDataConversion.h | ||
BL_DeformableGameObject.cpp | ||
BL_DeformableGameObject.h | ||
BL_MeshDeformer.cpp | ||
BL_MeshDeformer.h | ||
BL_SkinDeformer.cpp | ||
BL_SkinDeformer.h | ||
BL_SkinMeshObject.cpp | ||
BL_SkinMeshObject.h | ||
BlenderWorldInfo.cpp | ||
BlenderWorldInfo.h | ||
KX_BlenderScalarInterpolator.cpp | ||
KX_BlenderScalarInterpolator.h | ||
KX_BlenderSceneConverter.cpp | ||
KX_BlenderSceneConverter.h | ||
KX_ConvertActuators.cpp | ||
KX_ConvertActuators.h | ||
KX_ConvertControllers.cpp | ||
KX_ConvertControllers.h | ||
KX_ConvertProperties.cpp | ||
KX_ConvertProperties.h | ||
KX_ConvertSensors.cpp | ||
KX_ConvertSensors.h | ||
KX_IpoConvert.cpp | ||
KX_IpoConvert.h | ||
Makefile | ||
SConscript |