blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
2011-02-25 13:38:24 +00:00

386 lines
9.8 KiB
C++

/*
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
* \ingroup bgerastogl
*/
#include "RAS_VAOpenGLRasterizer.h"
#include <stdlib.h>
#include "GL/glew.h"
#include "GPU_extensions.h"
#include "STR_String.h"
#include "RAS_TexVert.h"
#include "MT_CmMatrix4x4.h"
#include "RAS_IRenderTools.h" // rendering text
RAS_VAOpenGLRasterizer::RAS_VAOpenGLRasterizer(RAS_ICanvas* canvas, bool lock)
: RAS_OpenGLRasterizer(canvas),
m_Lock(lock && GLEW_EXT_compiled_vertex_array),
m_last_texco_num(0),
m_last_attrib_num(0)
{
}
RAS_VAOpenGLRasterizer::~RAS_VAOpenGLRasterizer()
{
}
bool RAS_VAOpenGLRasterizer::Init(void)
{
bool result = RAS_OpenGLRasterizer::Init();
if (result)
{
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
return result;
}
void RAS_VAOpenGLRasterizer::SetDrawingMode(int drawingmode)
{
m_drawingmode = drawingmode;
switch (m_drawingmode)
{
case KX_BOUNDINGBOX:
case KX_WIREFRAME:
//glDisableClientState(GL_COLOR_ARRAY);
//glDisable(GL_CULL_FACE);
break;
case KX_SOLID:
//glDisableClientState(GL_COLOR_ARRAY);
break;
case KX_TEXTURED:
case KX_SHADED:
case KX_SHADOW:
//glEnableClientState(GL_COLOR_ARRAY);
default:
break;
}
}
void RAS_VAOpenGLRasterizer::Exit()
{
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
RAS_OpenGLRasterizer::Exit();
}
void RAS_VAOpenGLRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
{
static const GLsizei stride = sizeof(RAS_TexVert);
bool wireframe = m_drawingmode <= KX_WIREFRAME;
RAS_MeshSlot::iterator it;
GLenum drawmode;
if (ms.m_pDerivedMesh) {
// cannot be handled here, pass to RAS_OpenGLRasterizer
RAS_OpenGLRasterizer::IndexPrimitivesInternal(ms, false);
return;
}
if(!wireframe)
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
// use glDrawElements to draw each vertexarray
for(ms.begin(it); !ms.end(it); ms.next(it)) {
if(it.totindex == 0)
continue;
// drawing mode
if(it.array->m_type == RAS_DisplayArray::TRIANGLE)
drawmode = GL_TRIANGLES;
else if(it.array->m_type == RAS_DisplayArray::QUAD)
drawmode = GL_QUADS;
else
drawmode = GL_LINES;
// colors
if (drawmode != GL_LINES && !wireframe) {
if (ms.m_bObjectColor) {
const MT_Vector4& rgba = ms.m_RGBAcolor;
glDisableClientState(GL_COLOR_ARRAY);
glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
}
else {
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
glEnableClientState(GL_COLOR_ARRAY);
}
}
else
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
glVertexPointer(3, GL_FLOAT, stride, it.vertex->getXYZ());
glNormalPointer(GL_FLOAT, stride, it.vertex->getNormal());
if(!wireframe) {
glTexCoordPointer(2, GL_FLOAT, stride, it.vertex->getUV1());
if(glIsEnabled(GL_COLOR_ARRAY))
glColorPointer(4, GL_UNSIGNED_BYTE, stride, it.vertex->getRGBA());
}
// here the actual drawing takes places
glDrawElements(drawmode, it.totindex, GL_UNSIGNED_SHORT, it.index);
}
if(!wireframe) {
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
}
void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
{
static const GLsizei stride = sizeof(RAS_TexVert);
bool wireframe = m_drawingmode <= KX_WIREFRAME;
RAS_MeshSlot::iterator it;
GLenum drawmode;
if (ms.m_pDerivedMesh) {
// cannot be handled here, pass to RAS_OpenGLRasterizer
RAS_OpenGLRasterizer::IndexPrimitivesInternal(ms, true);
return;
}
if(!wireframe)
EnableTextures(true);
// use glDrawElements to draw each vertexarray
for(ms.begin(it); !ms.end(it); ms.next(it)) {
if(it.totindex == 0)
continue;
// drawing mode
if(it.array->m_type == RAS_DisplayArray::TRIANGLE)
drawmode = GL_TRIANGLES;
else if(it.array->m_type == RAS_DisplayArray::QUAD)
drawmode = GL_QUADS;
else
drawmode = GL_LINES;
// colors
if (drawmode != GL_LINES && !wireframe) {
if (ms.m_bObjectColor) {
const MT_Vector4& rgba = ms.m_RGBAcolor;
glDisableClientState(GL_COLOR_ARRAY);
glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
}
else {
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
glEnableClientState(GL_COLOR_ARRAY);
}
}
else
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
glVertexPointer(3, GL_FLOAT, stride, it.vertex->getXYZ());
glNormalPointer(GL_FLOAT, stride, it.vertex->getNormal());
if(!wireframe) {
TexCoordPtr(it.vertex);
if(glIsEnabled(GL_COLOR_ARRAY))
glColorPointer(4, GL_UNSIGNED_BYTE, stride, it.vertex->getRGBA());
}
// here the actual drawing takes places
glDrawElements(drawmode, it.totindex, GL_UNSIGNED_SHORT, it.index);
}
if(!wireframe) {
glDisableClientState(GL_COLOR_ARRAY);
EnableTextures(false);
}
}
void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv)
{
/* note: this function must closely match EnableTextures to enable/disable
* the right arrays, otherwise coordinate and attribute pointers from other
* materials can still be used and cause crashes */
int unit;
if(GLEW_ARB_multitexture)
{
for(unit=0; unit<m_texco_num; unit++)
{
glClientActiveTextureARB(GL_TEXTURE0_ARB+unit);
if(tv->getFlag() & RAS_TexVert::SECOND_UV && (int)tv->getUnit() == unit) {
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert), tv->getUV2());
continue;
}
switch(m_texco[unit])
{
case RAS_TEXCO_ORCO:
case RAS_TEXCO_GLOB:
glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getXYZ());
break;
case RAS_TEXCO_UV1:
glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV1());
break;
case RAS_TEXCO_NORM:
glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getNormal());
break;
case RAS_TEXTANGENT:
glTexCoordPointer(4, GL_FLOAT, sizeof(RAS_TexVert),tv->getTangent());
break;
case RAS_TEXCO_UV2:
glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV2());
break;
default:
break;
}
}
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if(GLEW_ARB_vertex_program) {
for(unit=0; unit<m_attrib_num; unit++) {
switch(m_attrib[unit]) {
case RAS_TEXCO_ORCO:
case RAS_TEXCO_GLOB:
glVertexAttribPointerARB(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getXYZ());
break;
case RAS_TEXCO_UV1:
glVertexAttribPointerARB(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV1());
break;
case RAS_TEXCO_NORM:
glVertexAttribPointerARB(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getNormal());
break;
case RAS_TEXTANGENT:
glVertexAttribPointerARB(unit, 4, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getTangent());
break;
case RAS_TEXCO_UV2:
glVertexAttribPointerARB(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV2());
break;
case RAS_TEXCO_VCOL:
glVertexAttribPointerARB(unit, 4, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(RAS_TexVert), tv->getRGBA());
break;
default:
break;
}
}
}
}
void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
{
TexCoGen *texco, *attrib;
int unit, texco_num, attrib_num;
/* we cache last texcoords and attribs to ensure we disable the ones that
* were actually last set */
if(enable) {
texco = m_texco;
texco_num = m_texco_num;
attrib = m_attrib;
attrib_num = m_attrib_num;
memcpy(m_last_texco, m_texco, sizeof(TexCoGen)*m_texco_num);
m_last_texco_num = m_texco_num;
memcpy(m_last_attrib, m_attrib, sizeof(TexCoGen)*m_attrib_num);
m_last_attrib_num = m_attrib_num;
}
else {
texco = m_last_texco;
texco_num = m_last_texco_num;
attrib = m_last_attrib;
attrib_num = m_last_attrib_num;
}
if(GLEW_ARB_multitexture) {
for(unit=0; unit<texco_num; unit++) {
glClientActiveTextureARB(GL_TEXTURE0_ARB+unit);
switch(texco[unit])
{
case RAS_TEXCO_ORCO:
case RAS_TEXCO_GLOB:
case RAS_TEXCO_UV1:
case RAS_TEXCO_NORM:
case RAS_TEXTANGENT:
case RAS_TEXCO_UV2:
if(enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
else glDisableClientState(GL_TEXTURE_COORD_ARRAY);
break;
default:
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
break;
}
}
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
else {
if(texco_num) {
if(enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
else glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
if(GLEW_ARB_vertex_program) {
for(unit=0; unit<attrib_num; unit++) {
switch(attrib[unit]) {
case RAS_TEXCO_ORCO:
case RAS_TEXCO_GLOB:
case RAS_TEXCO_UV1:
case RAS_TEXCO_NORM:
case RAS_TEXTANGENT:
case RAS_TEXCO_UV2:
case RAS_TEXCO_VCOL:
if(enable) glEnableVertexAttribArrayARB(unit);
else glDisableVertexAttribArrayARB(unit);
break;
default:
glDisableVertexAttribArrayARB(unit);
break;
}
}
}
if(!enable) {
m_last_texco_num = 0;
m_last_attrib_num = 0;
}
}