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Sergej Reich 2d8637946b rigidbody: Add rigid body simulation
Add operators to add/remove rigid body world and objects.
Add UI scripts.

The rigid body simulation works on scene level and overrides the
position/orientation of rigid bodies when active.
It does not deform meshes or generate data so there is no modifier.

Usage:
* Add rigid body world in the scene tab
* Create a group
* Add objects to the group
* Assign group to the rigid body world
* Play animation
For convenience the rigid body tools operators in the tools panel of the 3d view
will add a world, group and add objects to the group automatically so you only have
to press one button to add/remove rigid bodies to the simulation.

Part of GSoC 2010 and 2012.
Authors: Joshua Leung (aligorith), Sergej Reich (sergof)
2013-01-23 05:56:44 +00:00
build_files make sure config directory is initialized or python complains 2013-01-22 18:13:22 +00:00
doc correct addon tutorial section on keymap register/unregister and add label next to image color-depth option. 2013-01-22 06:41:12 +00:00
extern add option WITH_SYSTEM_BULLET to link against the bullet installation found on the system. 2013-01-03 00:23:52 +00:00
intern rigidbody: Add rigid body simulation 2013-01-23 05:56:44 +00:00
release rigidbody: Add rigid body simulation 2013-01-23 05:56:44 +00:00
source rigidbody: Add rigid body simulation 2013-01-23 05:56:44 +00:00
CMakeLists.txt Dosvidanya, old compositor! 2013-01-14 15:53:17 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct revert scons fix, it is necessary after all 2013-01-22 14:25:20 +00:00