blender/intern/cycles/kernel/kernel.cl
Ton Roosendaal da376e0237 Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:

* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00

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3.0 KiB
Common Lisp

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/* OpenCL kernel entry points - unfinished */
#include "kernel_compat_opencl.h"
#include "kernel_math.h"
#include "kernel_types.h"
#include "kernel_globals.h"
typedef struct KernelGlobals {
__constant KernelData *data;
__global float *__response_curve_R;
int __response_curve_R_width;
__global float *__response_curve_G;
int __response_curve_G_width;
__global float *__response_curve_B;
int __response_curve_B_width;
} KernelGlobals;
#include "kernel_film.h"
//#include "kernel_path.h"
//#include "kernel_displace.h"
__kernel void kernel_ocl_path_trace(__constant KernelData *data, __global float4 *buffer, __global uint *rng_state, int pass, int sx, int sy, int sw, int sh)
{
KernelGlobals kglobals, *kg = &kglobals;
kg->data = data;
int x = get_global_id(0);
int y = get_global_id(1);
int w = kernel_data.cam.width;
if(x < sx + sw && y < sy + sh) {
if(pass == 0) {
buffer[x + w*y].x = 0.5f;
buffer[x + w*y].y = 0.5f;
buffer[x + w*y].z = 0.5f;
}
else {
buffer[x + w*y].x += 0.5f;
buffer[x + w*y].y += 0.5f;
buffer[x + w*y].z += 0.5f;
}
//= make_float3(1.0f, 0.9f, 0.0f);
//kernel_path_trace(buffer, rng_state, pass, x, y);
}
}
__kernel void kernel_ocl_tonemap(
__constant KernelData *data,
__global uchar4 *rgba,
__global float4 *buffer,
__global float *__response_curve_R,
int __response_curve_R_width,
__global float *__response_curve_G,
int __response_curve_G_width,
__global float *__response_curve_B,
int __response_curve_B_width,
int pass, int resolution,
int sx, int sy, int sw, int sh)
{
KernelGlobals kglobals, *kg = &kglobals;
kg->data = data;
kg->__response_curve_R = __response_curve_R;
kg->__response_curve_R_width = __response_curve_R_width;
kg->__response_curve_G = __response_curve_G;
kg->__response_curve_G_width = __response_curve_G_width;
kg->__response_curve_B = __response_curve_B;
kg->__response_curve_B_width = __response_curve_B_width;
int x = sx + get_global_id(0);
int y = sy + get_global_id(1);
if(x < sx + sw && y < sy + sh)
kernel_film_tonemap(kg, rgba, buffer, pass, resolution, x, y);
}
__kernel void kernel_ocl_displace(__global uint4 *input, __global float3 *offset, int sx)
{
int x = sx + get_global_id(0);
kernel_displace(input, offset, x);
}