blender/source/gameengine/Expressions/ErrorValue.cpp
Jorge Bernal 8c16f4c7d0 BGE: New Property sensor evaluation types
This patch adds "Less Than" and "Greater Than" evaluation types to the property sensor.
The Wiki Docs modifications http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Sensors/Property
Also, I have attached a screenshot and a blend to check.

Reviewers: dfelinto, moguri

Reviewed By: moguri

Differential Revision: https://developer.blender.org/D476
2014-06-16 14:56:36 -07:00

132 lines
2.4 KiB
C++

/** \file gameengine/Expressions/ErrorValue.cpp
* \ingroup expressions
*/
// ErrorValue.cpp: implementation of the CErrorValue class.
/*
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#include "ErrorValue.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CErrorValue::CErrorValue()
/*
pre:
effect: constructs a new CErrorValue containing errormessage "Error"
*/
{
m_strErrorText = "Error";
SetError(true);
}
CErrorValue::CErrorValue(const char *errmsg)
/*
pre:
effect: constructs a new CErrorValue containing errormessage errmsg
*/
{
m_strErrorText = "[";
m_strErrorText += errmsg;
m_strErrorText += "]";
SetError(true);
}
CErrorValue::~CErrorValue()
/*
pre:
effect: deletes the object
*/
{
}
CValue* CErrorValue::Calc(VALUE_OPERATOR op, CValue *val)
/*
pre:
ret: a new object containing the result of applying operator op to this
object and val
*/
{
CValue* errorval;
switch (op)
{
case VALUE_POS_OPERATOR:
case VALUE_NEG_OPERATOR:
case VALUE_NOT_OPERATOR:
{
errorval = new CErrorValue (op2str(op) + GetText());
break;
}
default:
{
errorval = val->CalcFinal(VALUE_ERROR_TYPE, op, this);
break;
}
}
return errorval;
}
CValue* CErrorValue::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val)
/*
pre: the type of val is dtype
ret: a new object containing the result of applying operator op to val and
this object
*/
{
return new CErrorValue (val->GetText() + op2str(op) + GetText());
}
double CErrorValue::GetNumber()
{
return -1;
}
int CErrorValue::GetValueType()
{
return VALUE_ERROR_TYPE;
}
const STR_String & CErrorValue::GetText()
{
return m_strErrorText;
}
CValue* CErrorValue::GetReplica()
{
// who would want a copy of an error ?
trace ("Error: ErrorValue::GetReplica() not implemented yet");
assertd(false);
return NULL;
}