forked from bartvdbraak/blender
2efe0f6733
* Rename fresnel_dielectric() to fresnel_dielectric_cos() to match SVM, easier when searching code. * Also remove an old code comment in bsdf_reflection.h from Cycles branch days.
33 lines
1.0 KiB
Plaintext
33 lines
1.0 KiB
Plaintext
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "stdosl.h"
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#include "node_fresnel.h"
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shader node_fresnel(
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float IOR = 1.45,
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normal Normal = N,
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output float Fac = 0.0)
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{
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float f = max(IOR, 1.0 + 1e-5);
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float eta = backfacing() ? 1.0 / f: f;
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float cosi = dot(I, Normal);
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Fac = fresnel_dielectric_cos(cosi, eta);
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}
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