forked from bartvdbraak/blender
e7b4d36fd6
* option to roll the delta of the arm rig. * fix to copy metarig type * renamed EditBone.align() --> EditBone.align_roll() * Added EditBone.align_orientation(other) * Added bone.vector: same as (bone.tail - bone.head) |
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.. | ||
__init__.py | ||
arm_biped_generic.py | ||
copy.py | ||
delta.py | ||
finger_curl.py | ||
leg_biped_generic.py | ||
leg_quadruped_generic.py | ||
neck_flex.py | ||
palm_curl.py | ||
spine_pivot_flex.py |