blender/release/scripts/startup/bl_ui/space_userpref.py
Dalai Felinto ab49437958 View Navigation: Walk and Fly modes
This is a addtion to the dynamic fly mode.
It behaves as the first person navigation system available in most 3d world  games nowadays.

You can alternate between the old mode (Fly) and the new mode (Walk) in User Preferences > Inputs

Manual:
-------
http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Navigating/3D_View#View_Navigation
http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Navigating/3D_View/Navigation_Modes

Shortcuts:
----------
WASD (hold)  - Move forward/backward and straft left/right
QE (hold)    - Move up and down
Tab          - Alternate between Walk and Fly modes
Shift (hold) - Speed up movement
Alt (hold)   - Slow down movement
Space or MMB - Teleport
V            - Jump
+/- or mouse wheel - speed increase/decrease speed for this Blender session

User Preferences Options:
-------------------------
Navigation Mode   - fly/walk navigation systems (fly is the old, walk is the new, next options are for walk mode only)
Gravity           - alternate between free navigation and walk with gravity modes
Mouse Sensitivity - sensitivity factor to mouse influence to look around
Teleport Duration - how long the teleport lasts
Camera Height     - camera height to use in gravity mode
Jump Height       - maximum jump speed in m/s
Move Speed        - base move speed in m/s
Boost Factor      - multiplication factor when running or going slow (1/boost)

Development Notes:
------------------
* The initial code was based on view3d_fly.c.
* The NDoF code was not touched, so it most likely is not working.

Pending Issues:
---------------
* Draw in the UI the shortcut options, and current values (e.g., Mode: Fly/Walk)
  (we need a proper API for that)
* OSX seems to present issues if we re-center the mouse every time. We implemented a workaround for that, but a real fix would be welcome.

Code reviewed and with collaborations from Campbell Barton - @campbellbarton
Differential Revision: http://developer.blender.org/D30
2013-12-03 03:14:09 -02:00

1341 lines
45 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu, Panel
from bpy.app.translations import pgettext_iface as iface_
from bpy.app.translations import contexts as i18n_contexts
def opengl_lamp_buttons(column, lamp):
split = column.split(percentage=0.1)
split.prop(lamp, "use", text="", icon='OUTLINER_OB_LAMP' if lamp.use else 'LAMP_DATA')
col = split.column()
col.active = lamp.use
row = col.row()
row.label(text="Diffuse:")
row.prop(lamp, "diffuse_color", text="")
row = col.row()
row.label(text="Specular:")
row.prop(lamp, "specular_color", text="")
col = split.column()
col.active = lamp.use
col.prop(lamp, "direction", text="")
class USERPREF_HT_header(Header):
bl_space_type = 'USER_PREFERENCES'
def draw(self, context):
layout = self.layout
layout.template_header(menus=False)
userpref = context.user_preferences
layout.operator_context = 'EXEC_AREA'
layout.operator("wm.save_userpref")
layout.operator_context = 'INVOKE_DEFAULT'
if userpref.active_section == 'INPUT':
layout.operator("wm.keyconfig_import")
layout.operator("wm.keyconfig_export")
elif userpref.active_section == 'ADDONS':
layout.operator("wm.addon_install", icon="FILESEL")
layout.operator("wm.addon_refresh", icon='FILE_REFRESH')
layout.menu("USERPREF_MT_addons_dev_guides")
elif userpref.active_section == 'THEMES':
layout.operator("ui.reset_default_theme")
layout.operator("wm.theme_install")
class USERPREF_PT_tabs(Panel):
bl_label = ""
bl_space_type = 'USER_PREFERENCES'
bl_region_type = 'WINDOW'
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
userpref = context.user_preferences
layout.prop(userpref, "active_section", expand=True)
class USERPREF_MT_interaction_presets(Menu):
bl_label = "Presets"
preset_subdir = "interaction"
preset_operator = "script.execute_preset"
draw = Menu.draw_preset
class USERPREF_MT_appconfigs(Menu):
bl_label = "AppPresets"
preset_subdir = "keyconfig"
preset_operator = "wm.appconfig_activate"
def draw(self, context):
self.layout.operator("wm.appconfig_default", text="Blender (default)")
# now draw the presets
Menu.draw_preset(self, context)
class USERPREF_MT_splash(Menu):
bl_label = "Splash"
def draw(self, context):
layout = self.layout
split = layout.split()
row = split.row()
row.label("")
row = split.row()
row.label("Interaction:")
# XXX, no redraws
# text = bpy.path.display_name(context.window_manager.keyconfigs.active.name)
# if not text:
# text = "Blender (default)"
row.menu("USERPREF_MT_appconfigs", text="Preset")
class USERPREF_PT_interface(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Interface"
bl_region_type = 'WINDOW'
bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
userpref = context.user_preferences
return (userpref.active_section == 'INTERFACE')
def draw(self, context):
import sys
layout = self.layout
userpref = context.user_preferences
view = userpref.view
row = layout.row()
col = row.column()
col.label(text="Display:")
col.prop(view, "show_tooltips")
col.prop(view, "show_tooltips_python")
col.prop(view, "show_object_info", text="Object Info")
col.prop(view, "show_large_cursors")
col.prop(view, "show_view_name", text="View Name")
col.prop(view, "show_playback_fps", text="Playback FPS")
col.prop(view, "use_global_scene")
col.prop(view, "object_origin_size")
col.separator()
col.separator()
col.separator()
col.prop(view, "show_mini_axis", text="Display Mini Axis")
sub = col.column()
sub.active = view.show_mini_axis
sub.prop(view, "mini_axis_size", text="Size")
sub.prop(view, "mini_axis_brightness", text="Brightness")
col.separator()
row.separator()
row.separator()
col = row.column()
col.label(text="View Manipulation:")
col.prop(view, "use_mouse_depth_cursor")
col.prop(view, "use_mouse_depth_navigate")
col.prop(view, "use_zoom_to_mouse")
col.prop(view, "use_rotate_around_active")
col.prop(view, "use_global_pivot")
col.prop(view, "use_camera_lock_parent")
col.separator()
col.prop(view, "use_auto_perspective")
col.prop(view, "smooth_view")
col.prop(view, "rotation_angle")
col.separator()
col.separator()
col.label(text="2D Viewports:")
col.prop(view, "view2d_grid_spacing_min", text="Minimum Grid Spacing")
col.prop(view, "timecode_style")
row.separator()
row.separator()
col = row.column()
#Toolbox doesn't exist yet
#col.label(text="Toolbox:")
#col.prop(view, "show_column_layout")
#col.label(text="Open Toolbox Delay:")
#col.prop(view, "open_left_mouse_delay", text="Hold LMB")
#col.prop(view, "open_right_mouse_delay", text="Hold RMB")
col.prop(view, "show_manipulator")
sub = col.column()
sub.active = view.show_manipulator
sub.prop(view, "manipulator_size", text="Size")
sub.prop(view, "manipulator_handle_size", text="Handle Size")
sub.prop(view, "manipulator_hotspot", text="Hotspot")
col.separator()
col.separator()
col.separator()
col.label(text="Menus:")
col.prop(view, "use_mouse_over_open")
sub = col.column()
sub.active = view.use_mouse_over_open
sub.prop(view, "open_toplevel_delay", text="Top Level")
sub.prop(view, "open_sublevel_delay", text="Sub Level")
col.separator()
col.separator()
col.separator()
col.prop(view, "show_splash")
if sys.platform[:3] == "win":
col.prop(view, "use_quit_dialog")
class USERPREF_PT_edit(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Edit"
bl_region_type = 'WINDOW'
bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
userpref = context.user_preferences
return (userpref.active_section == 'EDITING')
def draw(self, context):
layout = self.layout
userpref = context.user_preferences
edit = userpref.edit
row = layout.row()
col = row.column()
col.label(text="Link Materials To:")
col.prop(edit, "material_link", text="")
col.separator()
col.separator()
col.separator()
col.label(text="New Objects:")
col.prop(edit, "use_enter_edit_mode")
col.label(text="Align To:")
col.prop(edit, "object_align", text="")
col.separator()
col.separator()
col.separator()
col.label(text="Undo:")
col.prop(edit, "use_global_undo")
col.prop(edit, "undo_steps", text="Steps")
col.prop(edit, "undo_memory_limit", text="Memory Limit")
row.separator()
row.separator()
col = row.column()
col.label(text="Grease Pencil:")
col.prop(edit, "grease_pencil_eraser_radius", text="Eraser Radius")
col.separator()
col.prop(edit, "grease_pencil_manhattan_distance", text="Manhattan Distance")
col.prop(edit, "grease_pencil_euclidean_distance", text="Euclidean Distance")
col.separator()
col.prop(edit, "use_grease_pencil_smooth_stroke", text="Smooth Stroke")
col.prop(edit, "use_grease_pencil_simplify_stroke", text="Simplify Stroke")
col.separator()
col.prop(edit, "grease_pencil_default_color", text="Default Color")
col.separator()
col.separator()
col.separator()
col.label(text="Playback:")
col.prop(edit, "use_negative_frames")
col.separator()
col.separator()
col.separator()
col.label(text="Animation Editors:")
col.prop(edit, "fcurve_unselected_alpha", text="F-Curve Visibility")
row.separator()
row.separator()
col = row.column()
col.label(text="Keyframing:")
col.prop(edit, "use_visual_keying")
col.prop(edit, "use_keyframe_insert_needed", text="Only Insert Needed")
col.separator()
col.prop(edit, "use_auto_keying", text="Auto Keyframing:")
col.prop(edit, "use_auto_keying_warning")
sub = col.column()
#~ sub.active = edit.use_keyframe_insert_auto # incorrect, time-line can enable
sub.prop(edit, "use_keyframe_insert_available", text="Only Insert Available")
col.separator()
col.label(text="New F-Curve Defaults:")
col.prop(edit, "keyframe_new_interpolation_type", text="Interpolation")
col.prop(edit, "keyframe_new_handle_type", text="Handles")
col.prop(edit, "use_insertkey_xyz_to_rgb", text="XYZ to RGB")
col.separator()
col.separator()
col.separator()
col.label(text="Transform:")
col.prop(edit, "use_drag_immediately")
row.separator()
row.separator()
col = row.column()
col.prop(edit, "sculpt_paint_overlay_color", text="Sculpt Overlay Color")
col.separator()
col.separator()
col.separator()
col.label(text="Duplicate Data:")
col.prop(edit, "use_duplicate_mesh", text="Mesh")
col.prop(edit, "use_duplicate_surface", text="Surface")
col.prop(edit, "use_duplicate_curve", text="Curve")
col.prop(edit, "use_duplicate_text", text="Text")
col.prop(edit, "use_duplicate_metaball", text="Metaball")
col.prop(edit, "use_duplicate_armature", text="Armature")
col.prop(edit, "use_duplicate_lamp", text="Lamp")
col.prop(edit, "use_duplicate_material", text="Material")
col.prop(edit, "use_duplicate_texture", text="Texture")
#col.prop(edit, "use_duplicate_fcurve", text="F-Curve")
col.prop(edit, "use_duplicate_action", text="Action")
col.prop(edit, "use_duplicate_particle", text="Particle")
class USERPREF_PT_system(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "System"
bl_region_type = 'WINDOW'
bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
userpref = context.user_preferences
return (userpref.active_section == 'SYSTEM')
def draw(self, context):
import sys
layout = self.layout
userpref = context.user_preferences
system = userpref.system
split = layout.split()
# 1. Column
column = split.column()
colsplit = column.split(percentage=0.85)
col = colsplit.column()
col.label(text="General:")
col.prop(system, "dpi")
col.prop(system, "frame_server_port")
col.prop(system, "scrollback", text="Console Scrollback")
col.separator()
col.separator()
col.label(text="Sound:")
col.row().prop(system, "audio_device", expand=True)
sub = col.column()
sub.active = system.audio_device != 'NONE'
#sub.prop(system, "use_preview_images")
sub.prop(system, "audio_channels", text="Channels")
sub.prop(system, "audio_mixing_buffer", text="Mixing Buffer")
sub.prop(system, "audio_sample_rate", text="Sample Rate")
sub.prop(system, "audio_sample_format", text="Sample Format")
col.separator()
col.separator()
col.label(text="Screencast:")
col.prop(system, "screencast_fps")
col.prop(system, "screencast_wait_time")
col.separator()
col.separator()
if hasattr(system, "compute_device_type"):
col.label(text="Compute Device:")
col.row().prop(system, "compute_device_type", expand=True)
sub = col.row()
sub.active = system.compute_device_type != 'CPU'
sub.prop(system, "compute_device", text="")
# 2. Column
column = split.column()
colsplit = column.split(percentage=0.85)
col = colsplit.column()
col.label(text="OpenGL:")
col.prop(system, "gl_clip_alpha", slider=True)
col.prop(system, "use_mipmaps")
col.prop(system, "use_gpu_mipmap")
col.prop(system, "use_16bit_textures")
col.label(text="Anisotropic Filtering")
col.prop(system, "anisotropic_filter", text="")
col.prop(system, "use_vertex_buffer_objects")
col.label(text="Window Draw Method:")
col.prop(system, "window_draw_method", text="")
col.prop(system, "multi_sample", text="")
if sys.platform == "linux" and system.multi_sample != 'NONE':
col.label(text="Might fail for Mesh editing selection!")
col.separator()
col.prop(system, "use_region_overlap")
col.label(text="Text Draw Options:")
col.prop(system, "use_text_antialiasing")
col.label(text="Textures:")
col.prop(system, "gl_texture_limit", text="Limit Size")
col.prop(system, "texture_time_out", text="Time Out")
col.prop(system, "texture_collection_rate", text="Collection Rate")
col.separator()
col.label(text="Images Draw Method:")
col.prop(system, "image_draw_method", text="")
col.separator()
col.separator()
col.label(text="Sequencer / Clip Editor:")
col.prop(system, "prefetch_frames")
col.prop(system, "memory_cache_limit")
# 3. Column
column = split.column()
column.label(text="Solid OpenGL lights:")
split = column.split(percentage=0.1)
split.label()
split.label(text="Colors:")
split.label(text="Direction:")
lamp = system.solid_lights[0]
opengl_lamp_buttons(column, lamp)
lamp = system.solid_lights[1]
opengl_lamp_buttons(column, lamp)
lamp = system.solid_lights[2]
opengl_lamp_buttons(column, lamp)
column.separator()
column.label(text="Color Picker Type:")
column.row().prop(system, "color_picker_type", text="")
column.separator()
column.prop(system, "use_weight_color_range", text="Custom Weight Paint Range")
sub = column.column()
sub.active = system.use_weight_color_range
sub.template_color_ramp(system, "weight_color_range", expand=True)
if bpy.app.build_options.international:
column.separator()
column.prop(system, "use_international_fonts")
if system.use_international_fonts:
column.prop(system, "language")
row = column.row()
row.label(text="Translate:", text_ctxt=i18n_contexts.id_windowmanager)
row = column.row(align=True)
row.prop(system, "use_translate_interface", text="Interface", toggle=True)
row.prop(system, "use_translate_tooltips", text="Tooltips", toggle=True)
row.prop(system, "use_translate_new_dataname", text="New Data", toggle=True)
class USERPREF_MT_interface_theme_presets(Menu):
bl_label = "Presets"
preset_subdir = "interface_theme"
preset_operator = "script.execute_preset"
preset_type = 'XML'
preset_xml_map = (
("user_preferences.themes[0]", "Theme"),
("user_preferences.ui_styles[0]", "ThemeStyle"),
)
draw = Menu.draw_preset
class USERPREF_PT_theme(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Themes"
bl_region_type = 'WINDOW'
bl_options = {'HIDE_HEADER'}
@staticmethod
def _theme_generic(split, themedata):
col = split.column()
def theme_generic_recurse(data):
col.label(data.rna_type.name)
row = col.row()
subsplit = row.split(percentage=0.95)
padding1 = subsplit.split(percentage=0.15)
padding1.column()
subsplit = row.split(percentage=0.85)
padding2 = subsplit.split(percentage=0.15)
padding2.column()
colsub_pair = padding1.column(), padding2.column()
props_type = {}
for i, prop in enumerate(data.rna_type.properties):
if prop.identifier == "rna_type":
continue
props_type.setdefault((prop.type, prop.subtype), []).append(prop)
for props_type, props_ls in sorted(props_type.items()):
if props_type[0] == 'POINTER':
for i, prop in enumerate(props_ls):
theme_generic_recurse(getattr(data, prop.identifier))
else:
for i, prop in enumerate(props_ls):
colsub_pair[i % 2].row().prop(data, prop.identifier)
theme_generic_recurse(themedata)
@staticmethod
def _theme_widget_style(layout, widget_style):
row = layout.row()
subsplit = row.split(percentage=0.95)
padding = subsplit.split(percentage=0.15)
colsub = padding.column()
colsub = padding.column()
colsub.row().prop(widget_style, "outline")
colsub.row().prop(widget_style, "item", slider=True)
colsub.row().prop(widget_style, "inner", slider=True)
colsub.row().prop(widget_style, "inner_sel", slider=True)
subsplit = row.split(percentage=0.85)
padding = subsplit.split(percentage=0.15)
colsub = padding.column()
colsub = padding.column()
colsub.row().prop(widget_style, "text")
colsub.row().prop(widget_style, "text_sel")
colsub.prop(widget_style, "show_shaded")
subsub = colsub.column(align=True)
subsub.active = widget_style.show_shaded
subsub.prop(widget_style, "shadetop")
subsub.prop(widget_style, "shadedown")
layout.separator()
@staticmethod
def _ui_font_style(layout, font_style):
split = layout.split()
col = split.column()
col.label(text="Kerning Style:")
col.row().prop(font_style, "font_kerning_style", expand=True)
col.prop(font_style, "points")
col = split.column()
col.label(text="Shadow Offset:")
col.prop(font_style, "shadow_offset_x", text="X")
col.prop(font_style, "shadow_offset_y", text="Y")
col = split.column()
col.prop(font_style, "shadow")
col.prop(font_style, "shadow_alpha")
col.prop(font_style, "shadow_value")
layout.separator()
@classmethod
def poll(cls, context):
userpref = context.user_preferences
return (userpref.active_section == 'THEMES')
def draw(self, context):
layout = self.layout
theme = context.user_preferences.themes[0]
split_themes = layout.split(percentage=0.2)
sub = split_themes.column()
sub.label(text="Presets:")
subrow = sub.row(align=True)
subrow.menu("USERPREF_MT_interface_theme_presets", text=USERPREF_MT_interface_theme_presets.bl_label)
subrow.operator("wm.interface_theme_preset_add", text="", icon='ZOOMIN')
subrow.operator("wm.interface_theme_preset_add", text="", icon='ZOOMOUT').remove_active = True
sub.separator()
sub.prop(theme, "theme_area", expand=True)
split = layout.split(percentage=0.4)
layout.separator()
layout.separator()
split = split_themes.split()
if theme.theme_area == 'USER_INTERFACE':
col = split.column()
ui = theme.user_interface
col.label(text="Regular:")
self._theme_widget_style(col, ui.wcol_regular)
col.label(text="Tool:")
self._theme_widget_style(col, ui.wcol_tool)
col.label(text="Radio Buttons:")
self._theme_widget_style(col, ui.wcol_radio)
col.label(text="Text:")
self._theme_widget_style(col, ui.wcol_text)
col.label(text="Option:")
self._theme_widget_style(col, ui.wcol_option)
col.label(text="Toggle:")
self._theme_widget_style(col, ui.wcol_toggle)
col.label(text="Number Field:")
self._theme_widget_style(col, ui.wcol_num)
col.label(text="Value Slider:")
self._theme_widget_style(col, ui.wcol_numslider)
col.label(text="Box:")
self._theme_widget_style(col, ui.wcol_box)
col.label(text="Menu:")
self._theme_widget_style(col, ui.wcol_menu)
col.label(text="Pulldown:")
self._theme_widget_style(col, ui.wcol_pulldown)
col.label(text="Menu Back:")
self._theme_widget_style(col, ui.wcol_menu_back)
col.label(text="Tooltip:")
self._theme_widget_style(col, ui.wcol_tooltip)
col.label(text="Menu Item:")
self._theme_widget_style(col, ui.wcol_menu_item)
col.label(text="Scroll Bar:")
self._theme_widget_style(col, ui.wcol_scroll)
col.label(text="Progress Bar:")
self._theme_widget_style(col, ui.wcol_progress)
col.label(text="List Item:")
self._theme_widget_style(col, ui.wcol_list_item)
ui_state = theme.user_interface.wcol_state
col.label(text="State:")
row = col.row()
subsplit = row.split(percentage=0.95)
padding = subsplit.split(percentage=0.15)
colsub = padding.column()
colsub = padding.column()
colsub.row().prop(ui_state, "inner_anim")
colsub.row().prop(ui_state, "inner_anim_sel")
colsub.row().prop(ui_state, "inner_driven")
colsub.row().prop(ui_state, "inner_driven_sel")
subsplit = row.split(percentage=0.85)
padding = subsplit.split(percentage=0.15)
colsub = padding.column()
colsub = padding.column()
colsub.row().prop(ui_state, "inner_key")
colsub.row().prop(ui_state, "inner_key_sel")
colsub.row().prop(ui_state, "blend")
col.separator()
col.separator()
col.label("Menu Shadow:")
row = col.row()
subsplit = row.split(percentage=0.95)
padding = subsplit.split(percentage=0.15)
colsub = padding.column()
colsub = padding.column()
colsub.row().prop(ui, "menu_shadow_fac")
subsplit = row.split(percentage=0.85)
padding = subsplit.split(percentage=0.15)
colsub = padding.column()
colsub = padding.column()
colsub.row().prop(ui, "menu_shadow_width")
col.separator()
col.separator()
col.label("Icons:")
row = col.row()
subsplit = row.split(percentage=0.95)
padding = subsplit.split(percentage=0.15)
colsub = padding.column()
colsub = padding.column()
# Not working yet.
#~ colsub.active = False
#~ colsub.row().prop(ui, "icon_file")
subsplit = row.split(percentage=0.85)
padding = subsplit.split(percentage=0.15)
colsub = padding.column()
colsub = padding.column()
colsub.row().prop(ui, "icon_alpha")
col.separator()
col.separator()
col.label("Axis Colors:")
row = col.row()
subsplit = row.split(percentage=0.95)
padding = subsplit.split(percentage=0.15)
colsub = padding.column()
colsub = padding.column()
colsub.row().prop(ui, "axis_x")
colsub.row().prop(ui, "axis_y")
colsub.row().prop(ui, "axis_z")
subsplit = row.split(percentage=0.85)
padding = subsplit.split(percentage=0.15)
colsub = padding.column()
colsub = padding.column()
layout.separator()
layout.separator()
elif theme.theme_area == 'BONE_COLOR_SETS':
col = split.column()
for i, ui in enumerate(theme.bone_color_sets):
col.label(text=iface_("Color Set %d:") % (i + 1), translate=False) # i starts from 0
row = col.row()
subsplit = row.split(percentage=0.95)
padding = subsplit.split(percentage=0.15)
colsub = padding.column()
colsub = padding.column()
colsub.row().prop(ui, "normal")
colsub.row().prop(ui, "select")
colsub.row().prop(ui, "active")
subsplit = row.split(percentage=0.85)
padding = subsplit.split(percentage=0.15)
colsub = padding.column()
colsub = padding.column()
colsub.row().prop(ui, "show_colored_constraints")
elif theme.theme_area == 'STYLE':
col = split.column()
style = context.user_preferences.ui_styles[0]
col.label(text="Panel Title:")
self._ui_font_style(col, style.panel_title)
col.separator()
col.label(text="Widget:")
self._ui_font_style(col, style.widget)
col.separator()
col.label(text="Widget Label:")
self._ui_font_style(col, style.widget_label)
else:
self._theme_generic(split, getattr(theme, theme.theme_area.lower()))
class USERPREF_PT_file(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Files"
bl_region_type = 'WINDOW'
bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
userpref = context.user_preferences
return (userpref.active_section == 'FILES')
def draw(self, context):
layout = self.layout
userpref = context.user_preferences
paths = userpref.filepaths
system = userpref.system
split = layout.split(percentage=0.7)
col = split.column()
col.label(text="File Paths:")
colsplit = col.split(percentage=0.95)
col1 = colsplit.split(percentage=0.3)
sub = col1.column()
sub.label(text="Fonts:")
sub.label(text="Textures:")
sub.label(text="Render Output:")
sub.label(text="Scripts:")
sub.label(text="Sounds:")
sub.label(text="Temp:")
sub.label(text="I18n Branches:")
sub.label(text="Image Editor:")
sub.label(text="Animation Player:")
sub = col1.column()
sub.prop(paths, "font_directory", text="")
sub.prop(paths, "texture_directory", text="")
sub.prop(paths, "render_output_directory", text="")
sub.prop(paths, "script_directory", text="")
sub.prop(paths, "sound_directory", text="")
sub.prop(paths, "temporary_directory", text="")
sub.prop(paths, "i18n_branches_directory", text="")
sub.prop(paths, "image_editor", text="")
subsplit = sub.split(percentage=0.3)
subsplit.prop(paths, "animation_player_preset", text="")
subsplit.prop(paths, "animation_player", text="")
col.separator()
col.separator()
colsplit = col.split(percentage=0.95)
sub = colsplit.column()
row = sub.split(percentage=0.3)
row.label(text="Auto Execution:")
row.prop(system, "use_scripts_auto_execute")
if system.use_scripts_auto_execute:
box = sub.box()
row = box.row()
row.label(text="Excluded Paths:")
row.operator("wm.userpref_autoexec_path_add", text="", icon='ZOOMIN', emboss=False)
for i, path_cmp in enumerate(userpref.autoexec_paths):
row = box.row()
row.prop(path_cmp, "path", text="")
row.prop(path_cmp, "use_glob", text="", icon='FILTER')
row.operator("wm.userpref_autoexec_path_remove", text="", icon='X', emboss=False).index = i
col = split.column()
col.label(text="Save & Load:")
col.prop(paths, "use_relative_paths")
col.prop(paths, "use_file_compression")
col.prop(paths, "use_load_ui")
col.prop(paths, "use_filter_files")
col.prop(paths, "show_hidden_files_datablocks")
col.prop(paths, "hide_recent_locations")
col.prop(paths, "hide_system_bookmarks")
col.prop(paths, "show_thumbnails")
col.separator()
col.separator()
col.prop(paths, "save_version")
col.prop(paths, "recent_files")
col.prop(paths, "use_save_preview_images")
col.label(text="Auto Save:")
col.prop(paths, "use_keep_session")
col.prop(paths, "use_auto_save_temporary_files")
sub = col.column()
sub.active = paths.use_auto_save_temporary_files
sub.prop(paths, "auto_save_time", text="Timer (mins)")
col.separator()
col.label(text="Text Editor:")
col.prop(system, "use_tabs_as_spaces")
col.label(text="Author:")
col.prop(system, "author", text="")
class USERPREF_MT_ndof_settings(Menu):
# accessed from the window key-bindings in C (only)
bl_label = "3D Mouse Settings"
def draw(self, context):
layout = self.layout
input_prefs = context.user_preferences.inputs
layout.separator()
layout.prop(input_prefs, "ndof_sensitivity")
layout.prop(input_prefs, "ndof_orbit_sensitivity")
if context.space_data.type == 'VIEW_3D':
layout.separator()
layout.prop(input_prefs, "ndof_show_guide")
layout.separator()
layout.label(text="Orbit options")
layout.row().prop(input_prefs, "ndof_view_rotate_method", text="")
layout.prop(input_prefs, "ndof_roll_invert_axis")
layout.prop(input_prefs, "ndof_tilt_invert_axis")
layout.prop(input_prefs, "ndof_rotate_invert_axis")
layout.separator()
layout.label(text="Pan options")
layout.prop(input_prefs, "ndof_panx_invert_axis")
layout.prop(input_prefs, "ndof_pany_invert_axis")
layout.prop(input_prefs, "ndof_panz_invert_axis")
layout.label(text="Zoom options")
layout.prop(input_prefs, "ndof_zoom_invert")
layout.prop(input_prefs, "ndof_zoom_updown")
layout.separator()
layout.label(text="Fly options")
layout.prop(input_prefs, "ndof_fly_helicopter", icon='NDOF_FLY')
layout.prop(input_prefs, "ndof_lock_horizon", icon='NDOF_DOM')
class USERPREF_MT_keyconfigs(Menu):
bl_label = "KeyPresets"
preset_subdir = "keyconfig"
preset_operator = "wm.keyconfig_activate"
def draw(self, context):
props = self.layout.operator("wm.context_set_value", text="Blender (default)")
props.data_path = "window_manager.keyconfigs.active"
props.value = "context.window_manager.keyconfigs.default"
# now draw the presets
Menu.draw_preset(self, context)
class USERPREF_PT_input(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Input"
bl_region_type = 'WINDOW'
bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
userpref = context.user_preferences
return (userpref.active_section == 'INPUT')
def draw_input_prefs(self, inputs, layout):
import sys
# General settings
row = layout.row()
col = row.column()
sub = col.column()
sub.label(text="Presets:")
subrow = sub.row(align=True)
subrow.menu("USERPREF_MT_interaction_presets", text=bpy.types.USERPREF_MT_interaction_presets.bl_label)
subrow.operator("wm.interaction_preset_add", text="", icon='ZOOMIN')
subrow.operator("wm.interaction_preset_add", text="", icon='ZOOMOUT').remove_active = True
sub.separator()
sub.label(text="Mouse:")
sub1 = sub.column()
sub1.active = (inputs.select_mouse == 'RIGHT')
sub1.prop(inputs, "use_mouse_emulate_3_button")
sub.prop(inputs, "use_mouse_continuous")
sub.prop(inputs, "drag_threshold")
sub.prop(inputs, "tweak_threshold")
sub.label(text="Select With:")
sub.row().prop(inputs, "select_mouse", expand=True)
sub = col.column()
sub.label(text="Double Click:")
sub.prop(inputs, "mouse_double_click_time", text="Speed")
sub.separator()
sub.prop(inputs, "use_emulate_numpad")
sub.separator()
sub.label(text="Orbit Style:")
sub.row().prop(inputs, "view_rotate_method", expand=True)
sub.label(text="Zoom Style:")
sub.row().prop(inputs, "view_zoom_method", text="")
if inputs.view_zoom_method in {'DOLLY', 'CONTINUE'}:
sub.row().prop(inputs, "view_zoom_axis", expand=True)
sub.prop(inputs, "invert_mouse_zoom")
#sub.prop(inputs, "use_mouse_mmb_paste")
#col.separator()
sub = col.column()
sub.label(text="Mouse Wheel:")
sub.prop(inputs, "invert_zoom_wheel", text="Invert Wheel Zoom Direction")
#sub.prop(view, "wheel_scroll_lines", text="Scroll Lines")
if sys.platform == "darwin":
sub = col.column()
sub.label(text="Trackpad:")
sub.prop(inputs, "use_trackpad_natural")
col.separator()
sub = col.column()
sub.label(text="View Navigation:")
sub.row().prop(inputs, "navigation_mode", expand=True)
if inputs.navigation_mode == 'WALK':
walk = inputs.walk_navigation
sub.prop(walk, "use_mouse_reverse")
sub.prop(walk, "mouse_speed")
sub.prop(walk, "teleport_time")
sub = col.column(align=True)
sub.prop(walk, "walk_speed")
sub.prop(walk, "walk_speed_factor")
sub.separator()
sub.prop(walk, "use_gravity")
sub = col.column(align=True)
sub.active = walk.use_gravity
sub.prop(walk, "view_height")
sub.prop(walk, "jump_height")
col.separator()
sub = col.column()
sub.label(text="NDOF Device:")
sub.prop(inputs, "ndof_sensitivity", text="NDOF Sensitivity")
sub.prop(inputs, "ndof_orbit_sensitivity", text="NDOF Orbit Sensitivity")
sub.row().prop(inputs, "ndof_view_rotate_method", expand=True)
row.separator()
def draw(self, context):
from rna_keymap_ui import draw_keymaps
layout = self.layout
#import time
#start = time.time()
userpref = context.user_preferences
inputs = userpref.inputs
split = layout.split(percentage=0.25)
# Input settings
self.draw_input_prefs(inputs, split)
# Keymap Settings
draw_keymaps(context, split)
#print("runtime", time.time() - start)
class USERPREF_MT_addons_dev_guides(Menu):
bl_label = "Development Guides"
# menu to open web-pages with addons development guides
def draw(self, context):
layout = self.layout
layout.operator("wm.url_open", text="API Concepts", icon='URL').url = "http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro"
layout.operator("wm.url_open", text="Addon Guidelines", icon='URL').url = "http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Addons"
layout.operator("wm.url_open", text="How to share your addon", icon='URL').url = "http://wiki.blender.org/index.php/Dev:Py/Sharing"
class USERPREF_PT_addons(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Addons"
bl_region_type = 'WINDOW'
bl_options = {'HIDE_HEADER'}
_support_icon_mapping = {
'OFFICIAL': 'FILE_BLEND',
'COMMUNITY': 'POSE_DATA',
'TESTING': 'MOD_EXPLODE',
}
@classmethod
def poll(cls, context):
userpref = context.user_preferences
return (userpref.active_section == 'ADDONS')
@staticmethod
def is_user_addon(mod, user_addon_paths):
import os
if not user_addon_paths:
for path in (bpy.utils.script_path_user(),
bpy.utils.script_path_pref()):
if path is not None:
user_addon_paths.append(os.path.join(path, "addons"))
for path in user_addon_paths:
if bpy.path.is_subdir(mod.__file__, path):
return True
return False
@staticmethod
def draw_error(layout, message):
lines = message.split("\n")
box = layout.box()
sub = box.row()
sub.label(lines[0])
sub.label(icon='ERROR')
for l in lines[1:]:
box.label(l)
def draw(self, context):
import os
import addon_utils
layout = self.layout
userpref = context.user_preferences
used_ext = {ext.module for ext in userpref.addons}
userpref_addons_folder = os.path.join(userpref.filepaths.script_directory, "addons")
scripts_addons_folder = bpy.utils.user_resource('SCRIPTS', "addons")
# collect the categories that can be filtered on
addons = [(mod, addon_utils.module_bl_info(mod)) for mod in addon_utils.modules(refresh=False)]
split = layout.split(percentage=0.2)
col = split.column()
col.prop(context.window_manager, "addon_search", text="", icon='VIEWZOOM')
col.label(text="Supported Level")
col.prop(context.window_manager, "addon_support", expand=True)
col.label(text="Categories")
col.prop(context.window_manager, "addon_filter", expand=True)
col = split.column()
# set in addon_utils.modules_refresh()
if addon_utils.error_duplicates:
self.draw_error(col,
"Multiple addons using the same name found!\n"
"likely a problem with the script search path.\n"
"(see console for details)",
)
if addon_utils.error_encoding:
self.draw_error(col,
"One or more addons do not have UTF-8 encoding\n"
"(see console for details)",
)
filter = context.window_manager.addon_filter
search = context.window_manager.addon_search.lower()
support = context.window_manager.addon_support
# initialized on demand
user_addon_paths = []
for mod, info in addons:
module_name = mod.__name__
is_enabled = module_name in used_ext
if info["support"] not in support:
continue
# check if addon should be visible with current filters
if ((filter == "All") or
(filter == info["category"]) or
(filter == "Enabled" and is_enabled) or
(filter == "Disabled" and not is_enabled) or
(filter == "User" and (mod.__file__.startswith((scripts_addons_folder, userpref_addons_folder))))
):
if search and search not in info["name"].lower():
if info["author"]:
if search not in info["author"].lower():
continue
else:
continue
# Addon UI Code
col_box = col.column()
box = col_box.box()
colsub = box.column()
row = colsub.row()
row.operator("wm.addon_expand", icon='TRIA_DOWN' if info["show_expanded"] else 'TRIA_RIGHT', emboss=False).module = module_name
sub = row.row()
sub.active = is_enabled
sub.label(text='%s: %s' % (info["category"], info["name"]))
if info["warning"]:
sub.label(icon='ERROR')
# icon showing support level.
sub.label(icon=self._support_icon_mapping.get(info["support"], 'QUESTION'))
if is_enabled:
row.operator("wm.addon_disable", icon='CHECKBOX_HLT', text="", emboss=False).module = module_name
else:
row.operator("wm.addon_enable", icon='CHECKBOX_DEHLT', text="", emboss=False).module = module_name
# Expanded UI (only if additional info is available)
if info["show_expanded"]:
if info["description"]:
split = colsub.row().split(percentage=0.15)
split.label(text="Description:")
split.label(text=info["description"])
if info["location"]:
split = colsub.row().split(percentage=0.15)
split.label(text="Location:")
split.label(text=info["location"])
if mod:
split = colsub.row().split(percentage=0.15)
split.label(text="File:")
split.label(text=mod.__file__, translate=False)
if info["author"]:
split = colsub.row().split(percentage=0.15)
split.label(text="Author:")
split.label(text=info["author"], translate=False)
if info["version"]:
split = colsub.row().split(percentage=0.15)
split.label(text="Version:")
split.label(text='.'.join(str(x) for x in info["version"]), translate=False)
if info["warning"]:
split = colsub.row().split(percentage=0.15)
split.label(text="Warning:")
split.label(text=' ' + info["warning"], icon='ERROR')
user_addon = USERPREF_PT_addons.is_user_addon(mod, user_addon_paths)
tot_row = bool(info["wiki_url"]) + bool(user_addon)
if tot_row:
split = colsub.row().split(percentage=0.15)
split.label(text="Internet:")
if info["wiki_url"]:
split.operator("wm.url_open", text="Documentation", icon='HELP').url = info["wiki_url"]
tracker_url = "http://developer.blender.org/maniphest/task/create/?project=3&type=Bug"
split.operator("wm.url_open", text="Report a Bug", icon='URL').url = tracker_url
if user_addon:
split.operator("wm.addon_remove", text="Remove", icon='CANCEL').module = mod.__name__
for i in range(4 - tot_row):
split.separator()
# Show addon user preferences
if is_enabled:
addon_preferences = userpref.addons[module_name].preferences
if addon_preferences is not None:
draw = getattr(addon_preferences, "draw", None)
if draw is not None:
addon_preferences_class = type(addon_preferences)
box_prefs = col_box.box()
box_prefs.label("Preferences:")
addon_preferences_class.layout = box_prefs
try:
draw(context)
except:
import traceback
traceback.print_exc()
box_prefs.label(text="Error (see console)", icon='ERROR')
del addon_preferences_class.layout
# Append missing scripts
# First collect scripts that are used but have no script file.
module_names = {mod.__name__ for mod, info in addons}
missing_modules = {ext for ext in used_ext if ext not in module_names}
if missing_modules and filter in {"All", "Enabled"}:
col.column().separator()
col.column().label(text="Missing script files")
module_names = {mod.__name__ for mod, info in addons}
for module_name in sorted(missing_modules):
is_enabled = module_name in used_ext
# Addon UI Code
box = col.column().box()
colsub = box.column()
row = colsub.row()
row.label(text=module_name, translate=False, icon='ERROR')
if is_enabled:
row.operator("wm.addon_disable", icon='CHECKBOX_HLT', text="", emboss=False).module = module_name
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)