blender/source/gameengine
2004-05-16 13:05:15 +00:00
..
BlenderRoutines Use safe_normalized instead of normalized in shadow cast. 2004-05-16 12:56:08 +00:00
Converter Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
Expressions Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
GameLogic Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
GamePlayer Mouse Wheel Support for the Game Engine. 2004-05-02 23:45:03 +00:00
Ketsji Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
Network 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
Physics Make game users happier. 2004-05-13 13:07:38 +00:00
Rasterizer Up the maximum triangles in a bucket. 2004-05-16 12:56:36 +00:00
SceneGraph SceneGraph support for bounding boxs 2004-05-16 12:54:44 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript Added preliminary support for GamePlayer building with SCons. GPG_ghost and GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too. 2004-04-08 10:40:12 +00:00