blender/source/gameengine/GameLogic/SCA_ILogicBrick.h
Campbell Barton fd2b115678 Python BGE API
- Initialize python types with PyType_Ready, which adds methods to the type dictionary.
- use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays.
- Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod)
- Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc.

From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet.

Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
2009-04-03 14:51:06 +00:00

118 lines
3.1 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_ILOGICBRICK
#define __KX_ILOGICBRICK
#include "Value.h"
#include "SCA_IObject.h"
#include "BoolValue.h"
#include "GEN_Map.h"
#include "GEN_HashedPtr.h"
class SCA_ILogicBrick : public CValue
{
Py_Header;
protected:
SCA_IObject* m_gameobj;
int m_Execute_Priority;
int m_Execute_Ueber_Priority;
bool m_bActive;
CValue* m_eventval;
STR_String m_text;
STR_String m_name;
//unsigned long m_drawcolor;
void RegisterEvent(CValue* eventval);
void RemoveEvent();
CValue* GetEvent();
public:
SCA_ILogicBrick(SCA_IObject* gameobj,PyTypeObject* T );
virtual ~SCA_ILogicBrick();
void SetExecutePriority(int execute_Priority);
void SetUeberExecutePriority(int execute_Priority);
SCA_IObject* GetParent();
virtual void ReParent(SCA_IObject* parent);
virtual void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map);
virtual void Delete() { Release(); }
// act as a BoolValue (with value IsPositiveTrigger)
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
virtual const STR_String & GetText();
virtual float GetNumber();
virtual STR_String GetName();
virtual void SetName(STR_String name);
virtual void ReplicaSetName(STR_String name);
bool IsActive();
void SetActive(bool active) ;
virtual bool LessComparedTo(SCA_ILogicBrick* other);
virtual PyObject* py_getattro(PyObject *attr);
virtual int py_setattro(PyObject *attr, PyObject *value);
static class SCA_LogicManager* m_sCurrentLogicManager;
// python methods
KX_PYMETHOD_NOARGS(SCA_ILogicBrick,GetOwner);
KX_PYMETHOD(SCA_ILogicBrick,SetExecutePriority);
KX_PYMETHOD_NOARGS(SCA_ILogicBrick,GetExecutePriority);
// check that attribute is a property
static int CheckProperty(void *self, const PyAttributeDef *attrdef);
enum KX_BOOL_TYPE {
KX_BOOL_NODEF = 0,
KX_TRUE,
KX_FALSE,
KX_BOOL_MAX
};
protected:
/* Some conversions to go with the bool type. */
/** Convert a KX_TRUE, KX_FALSE in Python to a c++ value. */
bool PyArgToBool(int boolArg);
/** Convert a a c++ value to KX_TRUE, KX_FALSE in Python. */
PyObject* BoolToPyArg(bool);
};
#endif