blender/release/ui/buttons_physics_field.py
Thomas Dinges 84c614ff5f 2.5 Physic Buttons:
* Some minor layout cleanup to the field panel.
2009-07-04 08:50:41 +00:00

67 lines
1.6 KiB
Python

import bpy
class PhysicButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "physics"
def poll(self, context):
return (context.object != None)
class PHYSICS_PT_field(PhysicButtonsPanel):
__idname__ = "PHYSICS_PT_field"
__label__ = "Field"
def draw(self, context):
layout = self.layout
ob = context.object
field = ob.field
layout.itemR(field, "type")
if field.type != "NONE":
layout.itemR(field, "strength")
if field.type in ("HARMONIC", "SPHERICAL", "CHARGE", "LENNARDj"):
if ob.type in ("MESH", "SURFACE", "FONT", "CURVE"):
layout.itemR(field, "surface")
class PHYSICS_PT_collision(PhysicButtonsPanel):
__idname__ = "PHYSICS_PT_collision"
__label__ = "Collision"
__default_closed__ = True
def poll(self, context):
ob = context.object
return (ob and ob.type == 'MESH')
def draw_header(self, context):
settings = context.object.collision
self.layout.itemR(settings, "enabled", text="")
def draw(self, context):
layout = self.layout
md = context.collision
settings = context.object.collision
layout.active = settings.enabled
split = layout.split()
col = split.column()
col.itemL(text="Damping:")
col.itemR(settings, "damping_factor", text="Factor");
col.itemR(settings, "random_damping", text="Random");
col = split.column()
col.itemL(text="Friction:")
col.itemR(settings, "friction_factor", text="Factor");
col.itemR(settings, "random_friction", text="Random");
layout.itemR(settings, "permeability");
layout.itemR(settings, "kill_particles");
bpy.types.register(PHYSICS_PT_field)
bpy.types.register(PHYSICS_PT_collision)