blender/source/gameengine
Campbell Barton f608b3c444 code cleanup:
- building without python works again
- rename maxi/mini to i_max/i_min (so thay are available for function names)
- some minor edits to IK stretch setting (no functional changes).
2012-07-29 17:49:14 +00:00
..
BlenderRoutines style cleanup 2012-07-21 22:58:08 +00:00
Converter code cleanup: 2012-07-29 17:49:14 +00:00
Expressions style cleanup 2012-07-21 22:58:08 +00:00
GameLogic style cleanup 2012-07-21 22:58:08 +00:00
GamePlayer style cleanup 2012-07-21 22:58:08 +00:00
Ketsji code cleanup: 2012-07-29 17:49:14 +00:00
Network optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Physics BGE: Fixing a memory leaked caused by the character controller (CcdPhysicsController::m_characterController was not getting freed). 2012-07-29 00:34:18 +00:00
Rasterizer BGE: Fixing a performance regression with 2D filters. My changes caused a check to fail every frame resulting in constant recreation of textures. 2012-07-28 09:45:39 +00:00
SceneGraph style cleanup 2012-07-21 22:58:08 +00:00
VideoTexture Getting rid of some GLEW warnings when compiling ge_videotex in SCons. 2012-07-27 21:54:07 +00:00
CMakeLists.txt code cleanup: remove mode comments, these were applied very un-evenly across a few files. 2012-05-27 13:22:43 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00