blender/source
Sergey Sharybin 31bd412447 Fix #26932: When I enable multires, and start sculpting, some parts of the mesh just disappears.
Redraw issue was caused due to different redraw rectangles used for 3d view redraw and
gathering PBVH nodes to be re-drawed. I moved redraw rect expansion with rect from
previous step into sculpt_get_redraw_rect, so now redrawing works as it was planned
some commits ago -- redraw everything to which is inside currect rectangle and rectangle
from previous stroke step -- this still prevents artifact caused by fast strokes but
mesh doesn't disappear.

Brecht, Nicholas: it's the simpliest fix i could suggest atm. I've got some more
ideas with additional node flags, but it looked more complicated for me and
made code more difficult to understand. If you could see something better (like
revert all this redraw fixes for fast strokes) please tell me.
2011-04-14 15:53:33 +00:00
..
blender Fix #26932: When I enable multires, and start sculpting, some parts of the mesh just disappears. 2011-04-14 15:53:33 +00:00
blenderplayer revert Joseph Eagar's eltopo commits r36073, 36075 (& some minor edits) 2011-04-12 11:09:10 +00:00
creator report missing engines on file load. (request from Martin). 2011-04-12 15:55:38 +00:00
darwin Mac OS X cmake changes and bundle fixes 2011-03-16 15:44:17 +00:00
gameengine patch [#26861] Spelling, Typos, and Grammar 2011-04-11 01:18:25 +00:00
icons quiet msvc/mingw compiler warnings. 2011-04-10 09:37:04 +00:00
kernel doxygen: kernel/gen_system tagged. 2011-02-25 13:25:53 +00:00
tests minor pep8 edits, also added 'test_pep8' & 'test_cmake' to the GNUmakefile for convenience. 2011-04-10 10:45:56 +00:00
CMakeLists.txt - fix problem with cmake, windows 'RelWithDebInfo' target, was giving error: "ImportError: No module named _socket" because of copying wrong files over. 2011-01-23 11:42:29 +00:00
SConscript dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00