forked from bartvdbraak/blender
31bd412447
Redraw issue was caused due to different redraw rectangles used for 3d view redraw and gathering PBVH nodes to be re-drawed. I moved redraw rect expansion with rect from previous step into sculpt_get_redraw_rect, so now redrawing works as it was planned some commits ago -- redraw everything to which is inside currect rectangle and rectangle from previous stroke step -- this still prevents artifact caused by fast strokes but mesh doesn't disappear. Brecht, Nicholas: it's the simpliest fix i could suggest atm. I've got some more ideas with additional node flags, but it looked more complicated for me and made code more difficult to understand. If you could see something better (like revert all this redraw fixes for fast strokes) please tell me. |
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blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
tests | ||
CMakeLists.txt | ||
SConscript |