blender/intern/cycles/render/bake.cpp
Dalai Felinto eec3eaba08 Cycles Bake
Expand Cycles to use the new baking API in Blender.

It works on the selected object, and the panel can be accessed in the Render panel (similar to where it is for the Blender Internal).

It bakes for the active texture of each material of the object. The active texture is currently defined as the active Image Texture node present in the material nodetree. If you don't want the baking to override an existent material, make sure the active Image Texture node is not connected to the nodetree. The active texture is also the texture shown in the viewport in the rendered mode.

Remember to save your images after the baking is complete.

Note: Bake currently only works in the CPU
Note: This is not supported by Cycles standalone because a lot of the work is done in Blender as part of the operator only, not the engine (Cycles).

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Bake

Supported Passes:
-----------------
Data Passes
 * Normal
 * UV
 * Diffuse/Glossy/Transmission/Subsurface/Emit Color

Light Passes
 * AO
 * Combined
 * Shadow
 * Diffuse/Glossy/Transmission/Subsurface/Emit Direct/Indirect
 * Environment

Review: D421
Reviewed by: Campbell Barton, Brecht van Lommel, Sergey Sharybin, Thomas Dinge

Original design by Brecht van Lommel.

The entire commit history can be found on the branch: bake-cycles
2014-05-02 21:19:09 -03:00

184 lines
3.8 KiB
C++

/*
* Copyright 2011-2014 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#include "bake.h"
CCL_NAMESPACE_BEGIN
BakeData::BakeData(const int object, const int tri_offset, const int num_pixels):
m_object(object),
m_tri_offset(tri_offset),
m_num_pixels(num_pixels)
{
m_primitive.resize(num_pixels);
m_u.resize(num_pixels);
m_v.resize(num_pixels);
}
BakeData::~BakeData()
{
m_primitive.clear();
m_u.clear();
m_v.clear();
}
void BakeData::set(int i, int prim, float uv[2])
{
m_primitive[i] = (prim == -1 ? -1 : m_tri_offset + prim);
m_u[i] = uv[0];
m_v[i] = uv[1];
}
int BakeData::object()
{
return m_object;
}
int BakeData::size()
{
return m_num_pixels;
}
bool BakeData::is_valid(int i)
{
return m_primitive[i] != -1;
}
uint4 BakeData::data(int i)
{
return make_uint4(
m_object,
m_primitive[i],
__float_as_int(m_u[i]),
__float_as_int(m_v[i])
);
}
BakeManager::BakeManager()
{
m_bake_data = NULL;
m_is_baking = false;
need_update = true;
}
BakeManager::~BakeManager()
{
if(m_bake_data)
delete m_bake_data;
}
bool BakeManager::get_baking()
{
return m_is_baking;
}
void BakeManager::set_baking(const bool value)
{
m_is_baking = value;
}
BakeData *BakeManager::init(const int object, const int tri_offset, const int num_pixels)
{
m_bake_data = new BakeData(object, tri_offset, num_pixels);
return m_bake_data;
}
bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, BakeData *bake_data, float result[])
{
size_t limit = bake_data->size();
/* setup input for device task */
device_vector<uint4> d_input;
uint4 *d_input_data = d_input.resize(limit);
size_t d_input_size = 0;
for(size_t i = 0; i < limit; i++) {
d_input_data[d_input_size++] = bake_data->data(i);
}
if(d_input_size == 0)
return false;
/* run device task */
device_vector<float4> d_output;
d_output.resize(d_input_size);
/* needs to be up to data for attribute access */
device->const_copy_to("__data", &dscene->data, sizeof(dscene->data));
device->mem_alloc(d_input, MEM_READ_ONLY);
device->mem_copy_to(d_input);
device->mem_alloc(d_output, MEM_WRITE_ONLY);
DeviceTask task(DeviceTask::SHADER);
task.shader_input = d_input.device_pointer;
task.shader_output = d_output.device_pointer;
task.shader_eval_type = shader_type;
task.shader_x = 0;
task.shader_w = d_output.size();
task.get_cancel = function_bind(&Progress::get_cancel, &progress);
device->task_add(task);
device->task_wait();
if(progress.get_cancel()) {
device->mem_free(d_input);
device->mem_free(d_output);
m_is_baking = false;
return false;
}
device->mem_copy_from(d_output, 0, 1, d_output.size(), sizeof(float4));
device->mem_free(d_input);
device->mem_free(d_output);
/* read result */
int k = 0;
float4 *offset = (float4*)d_output.data_pointer;
size_t depth = 4;
for(size_t i = 0; i < limit; i++) {
size_t index = i * depth;
float4 out = offset[k++];
if(bake_data->is_valid(i)) {
for(size_t j=0; j < 4; j++) {
result[index + j] = out[j];
}
}
}
m_is_baking = false;
return true;
}
void BakeManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
{
if(!need_update)
return;
if(progress.get_cancel()) return;
need_update = false;
}
void BakeManager::device_free(Device *device, DeviceScene *dscene)
{
}
CCL_NAMESPACE_END