blender/release
Campbell Barton 321cafa714 updated this script (one of the most out of date)
basic workings are the same but its generaly more efficient.

The main problem was it could get the data from every object across all scenes!
This means that on framechange, every mesh would be copied into an NMesh just to see the type was a camera.
2007-01-28 03:36:33 +00:00
..
beos-4.5-i386 Initial commit of the 'release' directory (splash screen/icon 2003-01-01 15:06:10 +00:00
beos-5.0-i386 Initial commit of the 'release' directory (splash screen/icon 2003-01-01 15:06:10 +00:00
datafiles == Interface == 2007-01-22 22:26:03 +00:00
freedesktop/icons Woops, I think I committed some wrong versions of the *nix icons the first time, 2006-11-15 03:43:47 +00:00
irix-6.2-mips - more binary file patching 2004-04-24 18:38:04 +00:00
plugins More fixes thanks to paprmh. 2007-01-24 17:55:53 +00:00
scripts updated this script (one of the most out of date) 2007-01-28 03:36:33 +00:00
text - release log 2.36 2004-12-21 16:19:36 +00:00
windows ==makefiles== 2006-04-05 00:15:19 +00:00
Makefile Tweaked the makefile build system to copy the new freedesktop icons 2006-11-14 04:29:04 +00:00
VERSION Bumped version to 2.42a for release target. 2006-07-23 15:09:42 +00:00