forked from bartvdbraak/blender
321cafa714
basic workings are the same but its generaly more efficient. The main problem was it could get the data from every object across all scenes! This means that on framechange, every mesh would be copied into an NMesh just to see the type was a camera. |
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beos-4.5-i386 | ||
beos-5.0-i386 | ||
datafiles | ||
freedesktop/icons | ||
irix-6.2-mips | ||
plugins | ||
scripts | ||
text | ||
windows | ||
Makefile | ||
VERSION |