blender/source/gameengine
2009-05-24 23:12:38 +00:00
..
BlenderRoutines BGE Dome: removing of size option and adding tilt option. 2009-05-17 20:37:13 +00:00
Converter + renamed pad3 to m_contactProcessingThreshold (thanks Campbell Barton/ideasman for confirming it is ok to rename it) 2009-05-24 06:31:47 +00:00
Expressions While testing YoFrankie with the new API attributes found some issues... 2009-05-17 16:30:18 +00:00
GameLogic BGE: renamed sensor type enum to avoid conflict with mingw (NEAR was causing the problem). 2009-05-24 12:53:49 +00:00
GamePlayer BGE Dome: removing of size option and adding tilt option. 2009-05-17 20:37:13 +00:00
Ketsji BGE: renamed sensor type enum to avoid conflict with mingw (NEAR was causing the problem). 2009-05-24 12:53:49 +00:00
Network BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Physics + renamed pad3 to m_contactProcessingThreshold (thanks Campbell Barton/ideasman for confirming it is ok to rename it) 2009-05-24 06:31:47 +00:00
PyDoc Patch #18815: BGE: More updates to deprecation documentation and 2.49 conversion script by Alex Frases(z0r) 2009-05-24 04:45:10 +00:00
Rasterizer BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
SceneGraph BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
VideoTexture VideoTexture: exception in C++ was not returning an error in Python. Added function name ini PyArg_ParseTuple. 2009-05-24 23:12:38 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00